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October 9, 2026​

✨ General

  • The application has been redesigned with a new look across the UI
  • Add a custom window title bar on Windows
  • Update the menu bar layout
  • Scripting features are now enabled or disabled based on the user's plan for cloud users
  • Actions view GIFs now keep their original size and aspect ratio
  • Fix an issue with the splash screen font
  • Fix an issue with the rename field in the scene tree
  • Fix the camera not resetting when creating a New Project
  • Several stability improvements to the renderer

✨ Render Mode

  • Add a new preset selection of render settings for the offline renderer: Preview, Default and Final quality
  • Add a new render window with a live preview. Renders can now be paused, resumed or stopped
  • Add a quality setting when rendering a single image
  • 360 renders now support choosing the output resolution
  • 360 renders now show per-frame progress and an estimated time remaining
  • Fix rendered images coming out with incorrect (washed-out) colors due to incorrect color correction when saving files

✨ 3D Viewport

  • Labels can now be moved, rotated and scaled with transform gizmos
  • Add keyboard shortcuts for gizmo modes: Q (Select), W (Move), E (Scale), R (Rotate)
  • Pressing F now focuses the camera on the current selection, and works no matter which panel is focused
  • Selected nodes can now be deleted from the right-click menu
  • Models are no longer automatically centered on import (this can now be turned on or off, via import settings)
  • Models are no longer re-centered when reloaded

✨ Material Library

  • Clicking a material card now selects its material in the scene tree, and selecting a material node highlights its card
  • Texture pickers now filter for supported image formats (PNG, EXR, JPEG, TIFF)
  • Improve how materials are converted, for a closer match to the original look
  • Improve reading of material parameter values
  • Fix issues with the IOR limits in the material editor

✨ Import & Export

  • Fix textured materials not exporting correctly
  • Fix material names not being exported correctly in material libraries
  • File extensions are no longer case sensitive (e.g. ".FBX" and ".fbx" are both accepted)
  • Canceling an asset import no longer reloads the scene materials
  • Fix issues with import and export of IOR material parameter

✨ Python Scripting

  • Added a Python scripting console for interacting with the application and automating workflows.
  • Run scripts directly in the console or load Python scripts through the UI.
  • Enabled auto-completion to speed up scripting and help users discover and explore the available Python API.
  • Exposed key application functionalities through the Python API, allowing users to:
    • Explore and filter the scene hierarchy, select, hide, show and delete nodes (including cleaning up empty or hidden nodes)
    • List library and scene materials and assign them to nodes
    • Import and export material assignments as CSV files
    • Export scene materials as a new material library
    • Run processing actions on the whole asset or only on a selection
    • Reimport assets with custom import settings
    • Render images of the whole asset, a single node, each mesh separately, or a 360 turntable, with a choice of renderer and quality preset.
  • Added documentation to help users get started and make the most of the scripting capabilities: Scripting Tutorials.

September 10, 2026​

✨ New Features

  • Updates to Path Traced Rendering: Preview, Default and Final quality presets, and a pause/resume rendering feature.
  • Viewport Transforms Gizmos: Move, rotate and scale selections using local or global axes, with undo support.
  • Mesh-related Context Menu: Updated viewport and node tree right-click menus for splitting, merging and unwrapping meshes.
  • New Project: Start an empty project without importing a model.
  • Node Tree Drag-and-drop materials: Assign materials to scene tree nodes or groups, with live previews and undo support.
  • Node Tree Material counts: Scene tree groups now show how many materials they use.
  • Visibility shortcuts: Ctrl+H hides the selection; Ctrl+Shift+H shows it again.

🔨 Improvements

  • Material Editor: Faster loading and switching, with more accurate undo/redo. Each material remembers its own values and textures.
  • Scene tree: Faster updates and more reliable thumbnails and visibility.
  • Processing: Preserves camera position and node visibility, and skips hidden geometry.
  • Face Orientation Mode: Transparent materials remain see-through, making geometry behind glass easier to inspect.
  • Grid and axes: Consistent colours across gizmos and the viewport grid, with clearer positive and negative axis directions matching the camera movement gizmo.
  • Error messages: Clearer explanations when application files are missing.
  • Layout: Adjustments to dock sizing and material thumbnail arrangement.
  • Interface: Sharper text, improved button styling and less log clutter.

⚡ Fixes

  • Fixed crashes and viewport flickering when changing scenes during path-traced rendering.
  • Fixed normal map strength and missing maps when switching materials.
  • Fixed texture tiling, scale and offset differences between renderers, without changing exported files.
  • Fixed dropdown styling and positioning.
  • Corrected axis labels and gizmo orientation.
  • Fixed sample counter values and visibility. Real-time rendering now shows N/A.

✨ Behavior Changes

  • Offline renderer: Typhoon replaces Moonray as our offline render engine. Renders may look different.
  • Back-face culling: Single-sided faces are now hidden when viewed from behind, except in Face Orientation mode. Use double-sided meshes to show both sides.

August 14, 2026​

✨ Import & Export

  • Import dialog settings are not tailored to the input type (CAD / non-CAD)
  • Added support for the new regularizedGrid tesselation method

✨ Actions

  • Updated Actions to version 1.3.1

July 30, 2026​

✨ General

  • Fixed an issue where the license check could fail if the path of the loaded asset had changed on disk
  • Fixed the log message in the Processing dialog when running the "Defeature Solid Holes" action
  • Split the Log and History into separate tabs

✨ Asset Processing

  • Added support for running actions only on selected nodes. If no nodes are selected, the entire scene is processed as before

✨ Import & Export

  • Added export actions that can be used to configure export settings for the supported output formats (usd, usda, usdc, usdz, ctm, fbx, glb, gltf, obj, ply, stl)
  • Use the last file location as the initial folder in the Export/Save dialog
  • Fixed an issue where importing VRM files could result in invisible geometry

✨ Render Mode

  • Added the ability to generate 360° renderings of the current scene by specifying the number of images to render during processing

✨ Material Library

  • Fixed an issue where the Material Library and Scene Material Library were not resized correctly when switching modes
  • Fixed an issue where changing the name of a material also changed its base color

✨ 3D Viewport

  • Replaced the navigation cube with a new Axis Gizmo
  • Fixed an issue where the Axis Gizmo and environment sphere appeared too large on low-resolution screens

✨ Actions

  • Updated Actions to version 1.3

May 12, 2026​

✨ General

  • Add a new authentication workflow. Users can now activate their seats using an activation URL
  • Fix an issue where the viewport could crash if user interaction occurred during asset import
  • Fix an issue where the viewport could crash if user interaction occurred during asset processing

✨ Render

  • Selected nodes are now highlighted with an outline
  • Update the face orientation shading colors

April 23, 2026​

✨ Render Mode

  • Implements support for the OpenMoonRay production renderer
  • Add support for saving renderings of the current camera view in PNG, OpenEXR, JPEG or TIFF

✨ 3D Viewport

  • Add a new Face Orientation shading view, showing reversed faces with a red color
  • Add a "focus" mode: press F to recenter the model in the camera
  • The asset is now auto focused when clicked on different angles in the camera gizmo

✨ Asset Processing

  • CAD files are now quadrified during model load
  • A new Packed Atlas UV unwrapping option has been added
  • Fix issue with Winding Order Fix not being applied
  • Fix issue when loading certain CAD models

✨ Material Library

  • Add spinner to Material Library and Scene Materials while the libraries are being loaded
  • Newly created default materials are now highlighted in the Scene Materials view
  • Fix issue with scene materials being out of order when a new default material is created
  • Fix issue with the Scene Materials being hidden after certain undo/redo operations were performed in non-Material app modes
  • Fix issue with label names in the Scene Materials view
  • Fix crash in Material Library card selection
  • Fix issue with Material Library cards not being removed on certain undo operations
  • Several performance improvements related to Material Library creation

✨ Material Assignment

  • Fix issues with Material Assignment in certain models with Mesh Instances or spaces in Mesh names
  • Fix assignment of newly created Materials
  • Fix crash bugs in certain material assignments

✨ Import & Export

  • Add an "All Supported Files" option to the Import file picker dialogs
  • "Import Scene" and "Export Scene" have been renamed to "Import" and "Export" respectively
  • Fix issue with "Supported File Format" link in import actions
  • Fix issue with selected file extension being ignored in export dialogs

✨ Actions

  • The quick action run button is now highlighted in green in the Actions view
  • The currently selected quick action is now highlighted in the Actions view
  • Gifs in the Actions view may now be paused and unpaused

✨ General

  • Several performance improvements related to model loading, texture loading, undo & redo, and app mode switching
  • Update look of several dialogs to better match the general design of the application
  • A progress dialog is now shown when performing scene import, post processing and renderer switching
  • Files that are already open may now be reloaded as normal
  • The authentication window can no longer be minimized or maximized
  • Fix crash issues related to undo/redo
  • Fix crash bug when switching app modes after certain undo operations
  • Fix selection and shaderball preview issues related to the node tree
  • Fix visual issue with app mode switcher buttons

March 24, 2026​

✨ 3D Viewport

  • Add new Face Orientation shading mode to the viewport (with inverted faces colored red)
  • The UV visualization texture has been updated

✨ Material Library

  • Materials assigned from the Material Library are now independent copies
  • Fix material assignment for mesh names with spaces

March 18, 2026​

✨ Asset Processing

  • Expanded CAD import support (including IGES, JT, SolidWorks, CATIA, Revit, and more)
  • Extended export support to additional formats (including VRM, OBJ, PLY, STL, CTM, USD variants, and X3D)

✨ Material Library

  • Enabled drag-and-drop material replacement within the scene library

March 16, 2026​

✨ 3D Viewport

  • USD-based real-time 3D viewport powered by Hydra Storm
  • Orbit, pan, and zoom navigation with gizmo controls
  • Environment lighting with customizable HDRI maps, rotation, and exposure

✨ Asset Processing

  • Import 3D and CAD assets including USD, glTF, FBX, STEP, and 3DM formats
  • Export to USD, glTF, and FBX
  • Action-based processing workflows with configurable optimization presets
  • Placement of flat labels from images (PNG, JPG) on 3D models
  • Undo/redo support for asset processing

✨ Material Editor

  • Inspect and edit material parameters directly in the application
  • ShaderBall preview for material visualization
  • Undo/redo support for material assignment and material editing