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March 24, 2026

✨ 3D Viewport

  • Add new Face Orientation shading mode to the viewport (with inverted faces colored red)
  • The UV visualization texture has been updated

✨ Material Library

  • Materials assigned from the Material Library are now independent copies
  • Fix material assignment for mesh names with spaces

March 18, 2026

✨ Asset Processing

  • Expanded CAD import support (including IGES, JT, SolidWorks, CATIA, Revit, and more)
  • Extended export support to additional formats (including VRM, OBJ, PLY, STL, CTM, USD variants, and X3D)

✨ Material Library

  • Enabled drag-and-drop material replacement within the scene library

March 16, 2026

✨ 3D Viewport

  • USD-based real-time 3D viewport powered by Hydra Storm
  • Orbit, pan, and zoom navigation with gizmo controls
  • Environment lighting with customizable HDRI maps, rotation, and exposure

✨ Asset Processing

  • Import 3D and CAD assets including USD, glTF, FBX, STEP, and 3DM formats
  • Export to USD, glTF, and FBX
  • Action-based processing workflows with configurable optimization presets
  • Placement of flat labels from images (PNG, JPG) on 3D models
  • Undo/redo support for asset processing

✨ Material Editor

  • Inspect and edit material parameters directly in the application
  • ShaderBall preview for material visualization
  • Undo/redo support for material assignment and material editing