May 12, 2026
✨ General
- Add a new authentication workflow. Users can now activate their seats using an activation URL
- Fix an issue where the viewport could crash if user interaction occurred during asset import
- Fix an issue where the viewport could crash if user interaction occurred during asset processing
✨ Render
- Selected nodes are now highlighted with an outline
- Update the face orientation shading colors
April 23, 2026
✨ Render Mode
- Implements support for the OpenMoonRay production renderer
- Add support for saving renderings of the current camera view in PNG, OpenEXR, JPEG or TIFF
✨ 3D Viewport
- Add a new Face Orientation shading view, showing reversed faces with a red color
- Add a "focus" mode: press F to recenter the model in the camera
- The asset is now auto focused when clicked on different angles in the camera gizmo
✨ Asset Processing
- CAD files are now quadrified during model load
- A new Packed Atlas UV unwrapping option has been added
- Fix issue with Winding Order Fix not being applied
- Fix issue when loading certain CAD models
✨ Material Library
- Add spinner to Material Library and Scene Materials while the libraries are being loaded
- Newly created default materials are now highlighted in the Scene Materials view
- Fix issue with scene materials being out of order when a new default material is created
- Fix issue with the Scene Materials being hidden after certain undo/redo operations were performed in non-Material app modes
- Fix issue with label names in the Scene Materials view
- Fix crash in Material Library card selection
- Fix issue with Material Library cards not being removed on certain undo operations
- Several performance improvements related to Material Library creation
✨ Material Assignment
- Fix issues with Material Assignment in certain models with Mesh Instances or spaces in Mesh names
- Fix assignment of newly created Materials
- Fix crash bugs in certain material assignments
✨ Import & Export
- Add an "All Supported Files" option to the Import file picker dialogs
- "Import Scene" and "Export Scene" have been renamed to "Import" and "Export" respectively
- Fix issue with "Supported File Format" link in import actions
- Fix issue with selected file extension being ignored in export dialogs
✨ Actions
- The quick action run button is now highlighted in green in the Actions view
- The currently selected quick action is now highlighted in the Actions view
- Gifs in the Actions view may now be paused and unpaused
✨ General
- Several performance improvements related to model loading, texture loading, undo & redo, and app mode switching
- Update look of several dialogs to better match the general design of the application
- A progress dialog is now shown when performing scene import, post processing and renderer switching
- Files that are already open may now be reloaded as normal
- The authentication window can no longer be minimized or maximized
- Fix crash issues related to undo/redo
- Fix crash bug when switching app modes after certain undo operations
- Fix selection and shaderball preview issues related to the node tree
- Fix visual issue with app mode switcher buttons
March 24, 2026
✨ 3D Viewport
- Add new Face Orientation shading mode to the viewport (with inverted faces colored red)
- The UV visualization texture has been updated
✨ Material Library
- Materials assigned from the Material Library are now independent copies
- Fix material assignment for mesh names with spaces
March 18, 2026
✨ Asset Processing
- Expanded CAD import support (including IGES, JT, SolidWorks, CATIA, Revit, and more)
- Extended export support to additional formats (including VRM, OBJ, PLY, STL, CTM, USD variants, and X3D)
✨ Material Library
- Enabled drag-and-drop material replacement within the scene library
March 16, 2026
✨ 3D Viewport
- USD-based real-time 3D viewport powered by Hydra Storm
- Orbit, pan, and zoom navigation with gizmo controls
- Environment lighting with customizable HDRI maps, rotation, and exposure
✨ Asset Processing
- Import 3D and CAD assets including USD, glTF, FBX, STEP, and 3DM formats
- Export to USD, glTF, and FBX
- Action-based processing workflows with configurable optimization presets
- Placement of flat labels from images (PNG, JPG) on 3D models
- Undo/redo support for asset processing
✨ Material Editor
- Inspect and edit material parameters directly in the application
- ShaderBall preview for material visualization
- Undo/redo support for material assignment and material editing