Updates to Path Traced Rendering: Preview, Default and Final quality presets, and a pause/resume rendering feature.
Viewport Transforms Gizmos: Move, rotate and scale selections using local or global axes, with undo support.
Mesh-related Context Menu: Updated viewport and node tree right-click menus for splitting, merging and unwrapping meshes.
New Project: Start an empty project without importing a model.
Node Tree Drag-and-drop materials: Assign materials to scene tree nodes or groups, with live previews and undo support.
Node Tree Material counts: Scene tree groups now show how many materials they use.
Visibility shortcuts: Ctrl+H hides the selection; Ctrl+Shift+H shows it again.
🔨 Improvements
Material Editor: Faster loading and switching, with more accurate undo/redo. Each material remembers its own values and textures.
Scene tree: Faster updates and more reliable thumbnails and visibility.
Processing: Preserves camera position and node visibility, and skips hidden geometry.
Face Orientation Mode: Transparent materials remain see-through, making geometry behind glass easier to inspect.
Grid and axes: Consistent colours across gizmos and the viewport grid, with clearer positive and negative axis directions matching the camera movement gizmo.
Error messages: Clearer explanations when application files are missing.
Layout: Adjustments to dock sizing and material thumbnail arrangement.
Interface: Sharper text, improved button styling and less log clutter.
⚡ Fixes
Fixed crashes and viewport flickering when changing scenes during path-traced rendering.
Fixed normal map strength and missing maps when switching materials.
Fixed texture tiling, scale and offset differences between renderers, without changing exported files.
Fixed dropdown styling and positioning.
Corrected axis labels and gizmo orientation.
Fixed sample counter values and visibility. Real-time rendering now shows N/A.
✨ Behavior Changes
Offline renderer: Typhoon replaces Moonray as our offline render engine. Renders may look different.
Back-face culling: Single-sided faces are now hidden when viewed from behind, except in Face Orientation mode. Use double-sided meshes to show both sides.
Fixed an issue where the license check could fail if the path of the loaded asset had changed on disk
Fixed the log message in the Processing dialog when running the "Defeature Solid Holes" action
Split the Log and History into separate tabs
✨ Asset Processing
Added support for running actions only on selected nodes. If no nodes are selected, the entire scene is processed as before
✨ Import & Export
Added export actions that can be used to configure export settings for the supported output formats (usd, usda, usdc, usdz, ctm, fbx, glb, gltf, obj, ply, stl)
Use the last file location as the initial folder in the Export/Save dialog
Fixed an issue where importing VRM files could result in invisible geometry
✨ Render Mode
Added the ability to generate 360° renderings of the current scene by specifying the number of images to render during processing
✨ Material Library
Fixed an issue where the Material Library and Scene Material Library were not resized correctly when switching modes
Fixed an issue where changing the name of a material also changed its base color
✨ 3D Viewport
Replaced the navigation cube with a new Axis Gizmo
Fixed an issue where the Axis Gizmo and environment sphere appeared too large on low-resolution screens