July 30, 2026 ✨ General
Fixed an issue where the license check could fail if the path of the loaded asset had changed on disk Fixed the log message in the Processing dialog when running the "Defeature Solid Holes" action Split the Log and History into separate tabs ✨ Asset Processing
Added support for running actions only on selected nodes. If no nodes are selected, the entire scene is processed as before ✨ Import & Export
Added export actions that can be used to configure export settings for the supported output formats (usd, usda, usdc, usdz, ctm, fbx, glb, gltf, obj, ply, stl) Use the last file location as the initial folder in the Export/Save dialog Fixed an issue where importing VRM files could result in invisible geometry ✨ Render Mode
Added the ability to generate 360° renderings of the current scene by specifying the number of images to render during processing ✨ Material Library
Fixed an issue where the Material Library and Scene Material Library were not resized correctly when switching modes Fixed an issue where changing the name of a material also changed its base color ✨ 3D Viewport
Replaced the navigation cube with a new Axis Gizmo Fixed an issue where the Axis Gizmo and environment sphere appeared too large on low-resolution screens ✨ Actions
Updated Actions to version 1.3 May 12, 2026 ✨ General
Add a new authentication workflow. Users can now activate their seats using an activation URL Fix an issue where the viewport could crash if user interaction occurred during asset import Fix an issue where the viewport could crash if user interaction occurred during asset processing ✨ Render
Selected nodes are now highlighted with an outline Update the face orientation shading colors April 23, 2026 ✨ Render Mode
Implements support for the OpenMoonRay production renderer Add support for saving renderings of the current camera view in PNG, OpenEXR, JPEG or TIFF ✨ 3D Viewport
Add a new Face Orientation shading view, showing reversed faces with a red color Add a "focus" mode: press F to recenter the model in the camera The asset is now auto focused when clicked on different angles in the camera gizmo ✨ Asset Processing
CAD files are now quadrified during model load A new Packed Atlas UV unwrapping option has been added Fix issue with Winding Order Fix not being applied Fix issue when loading certain CAD models ✨ Material Library
Add spinner to Material Library and Scene Materials while the libraries are being loaded Newly created default materials are now highlighted in the Scene Materials view Fix issue with scene materials being out of order when a new default material is created Fix issue with the Scene Materials being hidden after certain undo/redo operations were performed in non-Material app modes Fix issue with label names in the Scene Materials view Fix crash in Material Library card selection Fix issue with Material Library cards not being removed on certain undo operations Several performance improvements related to Material Library creation ✨ Material Assignment
Fix issues with Material Assignment in certain models with Mesh Instances or spaces in Mesh names Fix assignment of newly created Materials Fix crash bugs in certain material assignments ✨ Import & Export
Add an "All Supported Files" option to the Import file picker dialogs "Import Scene" and "Export Scene" have been renamed to "Import" and "Export" respectively Fix issue with "Supported File Format" link in import actions Fix issue with selected file extension being ignored in export dialogs ✨ Actions
The quick action run button is now highlighted in green in the Actions view The currently selected quick action is now highlighted in the Actions view Gifs in the Actions view may now be paused and unpaused ✨ General
Several performance improvements related to model loading, texture loading, undo & redo, and app mode switching Update look of several dialogs to better match the general design of the application A progress dialog is now shown when performing scene import, post processing and renderer switching Files that are already open may now be reloaded as normal The authentication window can no longer be minimized or maximized Fix crash issues related to undo/redo Fix crash bug when switching app modes after certain undo operations Fix selection and shaderball preview issues related to the node tree Fix visual issue with app mode switcher buttons March 24, 2026 ✨ 3D Viewport
Add new Face Orientation shading mode to the viewport (with inverted faces colored red) The UV visualization texture has been updated ✨ Material Library
Materials assigned from the Material Library are now independent copies Fix material assignment for mesh names with spaces March 18, 2026 ✨ Asset Processing
Expanded CAD import support (including IGES, JT, SolidWorks, CATIA, Revit, and more) Extended export support to additional formats (including VRM, OBJ, PLY, STL, CTM, USD variants, and X3D) ✨ Material Library
Enabled drag-and-drop material replacement within the scene library March 16, 2026 ✨ 3D Viewport
USD-based real-time 3D viewport powered by Hydra Storm Orbit, pan, and zoom navigation with gizmo controls Environment lighting with customizable HDRI maps, rotation, and exposure ✨ Asset Processing
Import 3D and CAD assets including USD, glTF, FBX, STEP, and 3DM formats Export to USD, glTF, and FBX Action-based processing workflows with configurable optimization presets Placement of flat labels from images (PNG, JPG) on 3D models Undo/redo support for asset processing ✨ Material Editor
Inspect and edit material parameters directly in the application ShaderBall preview for material visualization Undo/redo support for material assignment and material editing