March 24, 2026
✨ 3D Viewport
- Add new Face Orientation shading mode to the viewport (with inverted faces colored red)
- The UV visualization texture has been updated
✨ Material Library
- Materials assigned from the Material Library are now independent copies
- Fix material assignment for mesh names with spaces
March 18, 2026
✨ Asset Processing
- Expanded CAD import support (including IGES, JT, SolidWorks, CATIA, Revit, and more)
- Extended export support to additional formats (including VRM, OBJ, PLY, STL, CTM, USD variants, and X3D)
✨ Material Library
- Enabled drag-and-drop material replacement within the scene library
March 16, 2026
✨ 3D Viewport
- USD-based real-time 3D viewport powered by Hydra Storm
- Orbit, pan, and zoom navigation with gizmo controls
- Environment lighting with customizable HDRI maps, rotation, and exposure
✨ Asset Processing
- Import 3D and CAD assets including USD, glTF, FBX, STEP, and 3DM formats
- Export to USD, glTF, and FBX
- Action-based processing workflows with configurable optimization presets
- Placement of flat labels from images (PNG, JPG) on 3D models
- Undo/redo support for asset processing
✨ Material Editor
- Inspect and edit material parameters directly in the application
- ShaderBall preview for material visualization
- Undo/redo support for material assignment and material editing