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August 22, 2025

🚧 Prototype support for Autodesk Standard Surface materials in FBX import and export
🚧 Prototype support for vertex colors import from and export to FBX
🚧 Prototype support to strip Maya style namespaces (with colons) from nodes and materials during FBX import


🔨 Exported JPEGs of one channel textures should now report as 8 bit images


⚡ Fixed AO baking being skipped for some non-textured assets
⚡ Fixed a rare case of extremely long unwrapping times for meshes with very specific properties
⚡ Fixed an issue that could cause a crash when using large packingPixelDistance values
⚡ Fixed a crash when reading USD containing empty position buffers


July 08, 2025

✨ New setting and default behavior for cube unwrapping during material replacement, now considering node transformations
✨ New optional setting to convert USD display colors to vertex colors or material values
✨ New initial support for importing USD shader node graphs, resolving missing textures from 3ds Max exports
✨ New initial support for merging and repairing meshes that share common borders
✨ New USD exports now use multiple indices for mesh attributes where appropriate, with a new setting to force single indexing
✨ New repair settings to recompute winding order based on triangle visibility
✨ New per-lump control for winding order repair based on visibility
✨ New decimation logic to preserve borders of non-flattened assets
✨ New behavior to compute decimation deviation for non-flattened assets across entire mesh


🔨 Updated CAD libraries to latest version with multiple improvements
🔨 Upgraded Draco (de)compression support to latest version
🔨 Improved preservation of USD structure, including mesh and material names
🔨 Improved baking of holes to alpha transparency


⚡ Fixed issues related to baking of non-flattened assets
⚡ Fixed issue with importing UV sets from USD that could prevent UVs from loading


May 12, 2025

⚡ Fixed export texture name prefix setting having no effect
⚡ Fixed issue that could cause USD export to hang
⚡ Fixed issue that could incorrectly detect normalmap scale as zero


April 16, 2025

✨ Added support for more CAD file formats:

  • Navisworks: .nwd,
  • STEP: .stpx, .stpz, .stpxz
  • ACIS: .sat, .sab
  • DGN: .dgn
  • I-deas: .mf1, .arc, .unv, .pkg
  • IFC: .ifc, ifczip
  • VDA-FS: .vda
  • PRC: .prc

✨ New setting to enable vertex merging independent of decimation and with control over radius
✨ New setting to enable sewing with distance threshold in millimetres for CAD imports
✨ New experimental repair settings with option to recompute winding order based on triangle visibility
✨ New setting to optionally disable sampling from close to triangle edges for occlusion culling
✨ New setting to define centering asset mode


🔨 Updated OpenUSD libraries to version 25.02
🔨 Improved performance of occlusion culling
🔨 Reading opacity in FBX legacy Lambert/Phong materials
🔨 GLTF import more reliably detects invalid buffer reads
🔨 Normal maps of scale 0 or very close to that are now removed on import to prevent further issues


⚡ Fixed issue that could result in black areas for non-opaque geometry when baking ambient occlusion
⚡ Fixed incorrect material assignments when reading FBX files with large number of materials
⚡ Fixed issue exporting opacity in FBX


March 20, 2025

⚡ Fixed a crash resulting from using filesize modifier without GLTF or GLB export


March 06, 2025

🔨 Printing info or writing it to a file should no longer have an effect on the asset


⚡ Fixed a rare rendering crash


February 25, 2025

⚡ Fixed texture reencode setting not always working for GLB exports
⚡ Fixed a rare issue with USD export and scaled normal map baking


February 20, 2025

✨ Schema addition: export discard emptyNodes
✨ Schema addition: dropTextures in textureBaker
✨ Schema addition: filterBackProjected remeshing to avoid interior remeshed geometry
✨ Added --export command for defining individual export paths


🔨 Multiple --render commands in a single command line
🔨 Occlusion culling will now consider instanced geometry as blocking geometry
🔨 changed default for import:fixAnimation to true


⚡ Fixed non-deterministic remesher results
⚡ Fixed UV aggregator rectangular atlas setting was ignored in some cases
⚡ Fixes for some cases of baking after remeshing
⚡ Fixed potentially inconsistent aggregateUVs results
⚡ Fix for rare crash with animation data loaded from GLTF/GLB exporting to USD
⚡ Fixed issue that could cause baking artifacts when not generating normal maps


December 4, 2024

🔨 Reading and writing USD minFilter, magFilter, and sourceColorspace texture parameters
🔨 Triangles with invalid values for positions will now be filtered on import


⚡ Fixed atlasMode on the 2nd UV channel being ignored when baking AO
⚡ Fixed possible issue with power of two resolutions when baking
⚡ Fixed an issue with decimation crashing for assets with morph targets