November 21, 2024β
β¨ Schema addition: decimator and remesher now support vertex target
β¨ Schema addition: import default material properties
β¨ Schema addition: new powerOfTwoResolution in screenSize
β¨ Schema addition: optional version property
β¨ Schema addition: renderer setting for output format
β¨ Schema addition: optional version property
β¨ Added support for loading glTF sparse accessors
β¨ Added support for mesh instancing on CAD import
β¨ GLTF and GLB export now have initial support for mesh quantization
π¨ On Windows, improved support for filenames with non-English characters
π¨ If animation simplification is requested, there is now a message how many keys were removed
π¨ USD import now reads assets and files from within USDZ packages referenced from other USD files
π¨ Improved support for UVs using indirect indexing in USD Reader
β‘ Fixed nondeterministic behavior of auto texture resolution under specific circumstances
β‘ Fixed dropTextures not always executed
β‘ Fixed occasional baking artifacts when removing invisible geometry
β‘ Fixed Specular Values converted from ASM to glTF PBR could be out of the valid range
β‘ Forcing node transformation matrices to affine transformations
β‘ Fixed issues that could lead to incorrect colors when aggregating UVs
β‘ Fixed issues with camera exports
β‘ Fixed reencodeTextures setting was not always respected
β‘ Fixed baking normalMap mode setting not always taken into account
β‘ Fixed issue that could cause ORM textures to be copied instead of outputting the individual channels
β‘ Fixed a rare issue with exporting textures in GLTF missing alpha or having wrong resolution
β‘ Fixed grayscale textures broken when exported as WebP
β‘ Fixed potential baking artifacts at the border of UV islands
β No official support for node, material, texture naming scripting feature (re-introduced with future v7.2 release)