July 31, 2026
⚡ Fixed a rare crash bug resulting from not properly catching malformed GLTF inputs
⚡ Fixed a rare crash bug resulting from not properly catching malformed GLTF inputs
⚡ Fixed a crash bug in CAD imports due to faulty metadata parsing
🔨 Added support for boundary preservation factor fixing boundaries during decimation so they do not get decimated at all
⚡ USD exports now always specify an up axis explicitly
⚡ USD exports now define the node under which materials are defined as type Scope instead of undefined
🔨 USD export can now export tris and quads if there are per triangle materials
🔨 Triangle to quad conversion should now be more robust against duplicated vertex data
🔨 Splitting by material more consistently ensures that there are no multiple materials on a mesh
⚡ Fixed Cylinder UV unwrap scale setting not working properly
⚡ Fixed possible incorrect scaling of charts when unwrapping multi-material meshes
⚡ Fixed atlasFactor being ignored in some cases
🔨 Conversion of multiple UV atlases to UDIM layouts should now be possible for multiple meshes without first flattening them into one
🔨 Winding order repair with a decision per lump will now remove duplicate vertices first
🔨 More robust conversion of multiple UV atlases to UDIM layouts
✨ Experimental feature to convert multiple generated UV atlases into a UDIM layout
✨ Experimental feature to store metadata extracted from CAD files in USD (disabled by default)
🔨 Filling of circular surface holes now takes node scaling into account
🔨 UV packing is now more robust against degenerate UV triangles
🔨 Removing of triangles with non-finite coordinates is now more consistent
🔨 USD import was made more robust against malformed inputs
🔨 Loading images was made more robust against malformed inputs
🔨 USD export will not produce empty UV primvar indices anymore and set vertex interpolation in these cases
🔨 Display color conversion to material values will now only take effect if there are no basecolor or diffuse values or textures in input
⚡ Fixed normal issues with solid hole defeaturing
⚡ Fixed issues in triangle to quad conversion
⚡ Fixed USD export of skinned animation not properly working for some other tools
⚡ Fixed USD exports of skinned animations not working properly in some cases
✨ New feature: convert triangles to quads on export (OpenUSD)
✨ New feature (preview): remove circular solid holes
✨ New feature (preview): remove circular surface holes
✨ New projection mapping options: sphere, cylindrical and flat unwrapping for UV generation
🔨 Cube unwrapping UV charts are now packed with regard of respective 3D orientation
🔨 Cube unwrapping UV charts now have a consistent 3d mesh space to UV space mapping to U
🔨 OpenUSD export for assets with an unused UV set now export it if circumstances allow
🔨 Added support for rigid animation import from USD files
🔨 Occlusion culling per lump decision now also covers instanced meshes
🔨 Winding order repair does not force recomputing normals for the whole asset anymore
🔨 Added an optional system setting to restrict allowed inputs to specific file format extensions
⚡ Fixed an issue in removing triangles from meshes with quads
⚡ Fixed a rare crash condition during UV packing
🔨 Improved handling of instanced meshes in USD imports
🔨 Improved handling of meshes with multiple materials during vertex cache optimization
🔨 For USD exports, meshes will now be flagged as double sided if any of their materials are double sided
🔨 Cube unwrapping will now preserve some mesh properties like normals that were removed and recomputed before
🔨 Packed cube unwrapping can now be used as an option in all UV generation contexts
🔨 Packed cube unwrapping does not perform non-uniform scaling during packing anymore
🔨 Visibility of mesh lumps will now take triangle areas into account
⚡ Fixed a rare crash issue in OBJ import
⚡ Fixed an issue that could cause errors when reading GLTF animation buffers
⚡ Fixed a rare crash when optimizing with filesize constraint
⚡ Fixed an issue when exporting meshes with multiple materials to OBJ files
⚡ Fixed an issue in USD imports with multiple materials on meshes resulting in one triangle with wrong material
⚡ Fixed possible incorrect texture filename extensions on export, when copying original textures
⚡ Fixed skinned animations not working on USD export
✨ New feature: imposter cloud generation
✨ New Scene Edit section with part selection/filtering by name for targeted processing
✨ Added support for EXR and TIFF files (values above 1.0 are clamped for now)
✨ New "custom" CAD tessellationResolution coming with 3 customizable tessellation settings:
🔨 Initial support for USD imports to identify and handle UDIM textures by creating multiple materials as needed
🔨 Cube unwrapping workflows now support packing the generated UV charts
🔨 Support for baking and exporting 16 bit normal maps in PNG format
🔨 Added new extra coarse and extra fine tessellation options for CAD imports
🔨 For FBX imports with absolute texture paths that cannot be found, local files under the current directory will be searched for the same filenames
⚡ Account file paths with non-ASCII characters should now work on Windows