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March 20, 2025​

⚑ Fixed a crash resulting from using filesize modifier without GLTF or GLB export


March 06, 2025​

πŸ”¨ Printing info or writing it to a file should no longer have an effect on the asset


⚑ Fixed a rare rendering crash


February 25, 2025​

⚑ Fixed texture reencode setting not always working for GLB exports
⚑ Fixed a rare issue with USD export and scaled normal map baking


February 20, 2025​

✨ Schema addition: export discard emptyNodes
✨ Schema addition: dropTextures in textureBaker
✨ Schema addition: filterBackProjected remeshing to avoid interior remeshed geometry
✨ Added --export command for defining individual export paths


πŸ”¨ Multiple --render commands in a single command line
πŸ”¨ Occlusion culling will now consider instanced geometry as blocking geometry
πŸ”¨ changed default for import:fixAnimation to true


⚑ Fixed non-deterministic remesher results
⚑ Fixed UV aggregator rectangular atlas setting was ignored in some cases
⚑ Fixes for some cases of baking after remeshing
⚑ Fixed potentially inconsistent aggregateUVs results
⚑ Fix for rare crash with animation data loaded from GLTF/GLB exporting to USD
⚑ Fixed issue that could cause baking artifacts when not generating normal maps


December 4, 2024​

πŸ”¨ Reading and writing USD minFilter, magFilter, and sourceColorspace texture parameters
πŸ”¨ Triangles with invalid values for positions will now be filtered on import


⚑ Fixed atlasMode on the 2nd UV channel being ignored when baking AO
⚑ Fixed possible issue with power of two resolutions when baking
⚑ Fixed an issue with decimation crashing for assets with morph targets


November 21, 2024​

CLI Documentation, v7.1.0 Settings Docs​

3D Processing Schema v1.1 Update​

✨ Schema addition: decimator and remesher now support vertex target
✨ Schema addition: import default material properties
✨ Schema addition: new powerOfTwoResolution in screenSize
✨ Schema addition: optional version property

Rendering Schema v1.1 Update​

✨ Schema addition: renderer setting for output format
✨ Schema addition: optional version property


✨ Added support for loading glTF sparse accessors
✨ Added support for mesh instancing on CAD import
✨ GLTF and GLB export now have initial support for mesh quantization


πŸ”¨ On Windows, improved support for filenames with non-English characters
πŸ”¨ If animation simplification is requested, there is now a message how many keys were removed
πŸ”¨ USD import now reads assets and files from within USDZ packages referenced from other USD files
πŸ”¨ Improved support for UVs using indirect indexing in USD Reader


⚑ Fixed nondeterministic behavior of auto texture resolution under specific circumstances
⚑ Fixed dropTextures not always executed
⚑ Fixed occasional baking artifacts when removing invisible geometry
⚑ Fixed Specular Values converted from ASM to glTF PBR could be out of the valid range
⚑ Forcing node transformation matrices to affine transformations
⚑ Fixed issues that could lead to incorrect colors when aggregating UVs
⚑ Fixed issues with camera exports
⚑ Fixed reencodeTextures setting was not always respected
⚑ Fixed baking normalMap mode setting not always taken into account
⚑ Fixed issue that could cause ORM textures to be copied instead of outputting the individual channels
⚑ Fixed a rare issue with exporting textures in GLTF missing alpha or having wrong resolution
⚑ Fixed grayscale textures broken when exported as WebP
⚑ Fixed potential baking artifacts at the border of UV islands


β›” No official support for node, material, texture naming scripting feature (re-introduced with future v7.2 release)


August 29th, 2024​

CLI Documentation, Settings Docs​

✨ Initial Release
✨ New configuration settings, schema and command line interface
✨ Rebranding from RapidCompact CLI to RapidPipeline 3D Processor CLI
✨ New option to create UVs via cube unwrapping


πŸ”¨ Removal of invisible geometry (occlusion culling) can now be triggered before decimation
πŸ”¨More robust handling of USDZ containers containing filenames invalid on Windows


⚑ Fixed a regression with VRM exports missing base color textures
⚑ Fixed an issue where negative texture transformations could lead to bad internal state for screensize target optimizations

β›” No official support for node, material, texture naming scripting feature (re-introduced with future v7.2 release)