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Introduction & Actions

Getting started

The new RapidPipeline Integrations are available for various Software Packages:

SoftwareVersionDescriptionCurrent Release
Blenderv4.0 or newerRapidPipeline for Blenderv0.2.3
3ds Max ✨NEW✨v4.0 or newerRapidPipeline for 3ds MaxN/A*
Maya ✨NEW✨v4.0 or newerRapidPipeline for MayaN/A*
Unreal Engine ✨NEW✨v4.0 or newerRapidPipeline for Unreal EngineN/A*
Substance Painter ✨NEW✨v4.0 or newerRapidPipeline for Substance PainterN/A*
  • New Integrations will be released and announced at upcoming Siggraph 2025
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Get started with RapidPipeline Integrations by visiting the Installation Setup Guides within the Reference Docs

RapidPipeline Actions

✨NEW✨

Actions are a brand-new RapidPipeline feature which is released together with the new integrations.

They present a turn-key way to instantly transform and optimize 3D assets by wrapping more complex RapidPipeline 3D Processor features with simplified controls and optimized defaults.

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RapidPipeline Actions will be released and announced together with the new integrations at upcoming Siggraph 2025. Learn more about Actions in the RapidPipeline Actions Documentation (Reference Docs).

Types of Actions

Actions can have one of three types, referring to their specific intended usage:

Import Actions

Actions performed on import. This can range from removing duplicated vertices to tessellating CAD surfaces. The following two default import actions are available for all Integrations except Substance Painter:

Action NameDescriptionMore Information
Import 3D FormatImports a CAD model from any supported file format into the application. This includes tessellation into a 3D mesh.See supported 3D Formats here
Import CAD FormatImports a 3D model from any supported file format into the application.See supported CAD Formats here

Substance Painter Integration Import Actions

The following Import actions are only available for the Substance Painter Integration:

Action NameDescriptionIntegration Tutorial
Paintable UVs per MaterialImports a 3D/CAD model and assigns paintable UVs per Material. Materials are kept retaining any Material Colors and Names. UVs are non-overlapping and global.Substance Painter
Paintable Single AtlasImports a 3D/CAD model and assigns a single paintable UV Atlas. Materials are merged. New UVs are non-overlapping and global. UVs are created through segmentation, unwrapping and atlas packing.Substance Painter
Tiling UVsImports a 3D/CAD model and assigns tiling UVs. These UVs are non-paintable, but great for material assignment workflows. UVs are created through triplanar mapping.Substance Painter

Processing Actions

Actions performed within the respective Integration Software. This can range from decimating a mesh to remeshing and baking materials, creating an entirely new optimized representation of the input asset.

Action NameDescriptionIntegration Tutorial
Cleanup MeshCleans up a model by recomputing mesh normals, removing duplicate vertices and optionally correcting the winding order or merging vertices by distance.Blender, 3ds Max, Maya, Unreal
Decimate MeshSimplifies a mesh by reducing the number of faces while preserving materials, UVs and textures. This is useful for reducing file size and improving performance by reducing memory usage.Blender, 3ds Max, Maya, Unreal
Bake MaterialsBakes material properties such as color, normals, and occlusion into textures using newly generated UVs per material. This improves performance by reducing shader complexity.Blender, 3ds Max, Maya, Unreal
Decimate and Bake AtlasDecimates to a lower face count, creates a UV atlas and bakes material properties such as color, normals, and occlusion into textures. This improves performance for real-time assets in games or XR.Blender, 3ds Max, Maya, Unreal
Remesh and Bake AtlasRemeshes to a lower face count, creates a UV atlas and bakes material properties such as color, normals, and occlusion into textures. This improves performance for real-time assets in games or XR.Blender, 3ds Max, Maya, Unreal
Remesh and Bake HolesRemeshes to a lower face count, creates UVs and bakes surface details such as holes and material properties into (alpha) textures. This improves performance for real-time assets in games or XR.Blender, 3ds Max, Maya, Unreal
Remesh and Bake DecalsRemeshes to a lower face count, flattens scene graph and merges materials, creates UVs and bakes decals (garment details, logos) and material properties. Improves performance for real-time, games, XR.Blender, 3ds Max, Maya, Unreal
Remove Invisible PartsRemoves invisible parts from the 3D model, for the whole 3D model or individually for each mesh. Per triangle or per part. Option to treat transparent parts as occluders (ignore transparency).Blender, 3ds Max, Maya, Unreal
Remove Small PartsRemoves small parts from the 3D model. You can select the size threshold in scene units (usually meters) under which small parts should be removed. The algorithm works on a per part (mesh lump) basis.Blender, 3ds Max, Maya, Unreal

Export Action

The export action consists of multiple settings per format. Only settings relevant to the selected format will be displayed.

Action NameDescriptionMore Information
ExportExports a selected model or scene to a supported 3D file format.See supported 3D Formats here
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Learn more about how to utilize actions in the respective RapidPipeline integration tutorials. For example get started with actions in the RapidPipeline Blender Integration here.