September 10, 2026
✨ New Features
- Updates to Path Traced Rendering: Preview, Default and Final quality presets, and a pause/resume rendering feature.
- Viewport Transforms Gizmos: Move, rotate and scale selections using local or global axes, with undo support.
- Mesh-related Context Menu: Updated viewport and node tree right-click menus for splitting, merging and unwrapping meshes.
- New Project: Start an empty project without importing a model.
- Node Tree Drag-and-drop materials: Assign materials to scene tree nodes or groups, with live previews and undo support.
- Node Tree Material counts: Scene tree groups now show how many materials they use.
- Visibility shortcuts:
Ctrl+Hhides the selection;Ctrl+Shift+Hshows it again.
🔨 Improvements
- Material Editor: Faster loading and switching, with more accurate undo/redo. Each material remembers its own values and textures.
- Scene tree: Faster updates and more reliable thumbnails and visibility.
- Processing: Preserves camera position and node visibility, and skips hidden geometry.
- Face Orientation Mode: Transparent materials remain see-through, making geometry behind glass easier to inspect.
- Grid and axes: Consistent colours across gizmos and the viewport grid, with clearer positive and negative axis directions matching the camera movement gizmo.
- Error messages: Clearer explanations when application files are missing.
- Layout: Adjustments to dock sizing and material thumbnail arrangement.
- Interface: Sharper text, improved button styling and less log clutter.
⚡ Fixes
- Fixed crashes and viewport flickering when changing scenes during path-traced rendering.
- Fixed normal map strength and missing maps when switching materials.
- Fixed texture tiling, scale and offset differences between renderers, without changing exported files.
- Fixed dropdown styling and positioning.
- Corrected axis labels and gizmo orientation.
- Fixed sample counter values and visibility. Real-time rendering now shows N/A.
✨ Behavior Changes
- Offline renderer: Typhoon replaces Moonray as our offline render engine. Renders may look different.
- Back-face culling: Single-sided faces are now hidden when viewed from behind, except in Face Orientation mode. Use double-sided meshes to show both sides.