October 9, 2026
✨ General
- The application has been redesigned with a new look across the UI
- Add a custom window title bar on Windows
- Update the menu bar layout
- Scripting features are now enabled or disabled based on the user's plan for cloud users
- Actions view GIFs now keep their original size and aspect ratio
- Fix an issue with the splash screen font
- Fix an issue with the rename field in the scene tree
- Fix the camera not resetting when creating a New Project
- Several stability improvements to the renderer
✨ Render Mode
- Add a new preset selection of render settings for the offline renderer: Preview, Default and Final quality
- Add a new render window with a live preview. Renders can now be paused, resumed or stopped
- Add a quality setting when rendering a single image
- 360 renders now support choosing the output resolution
- 360 renders now show per-frame progress and an estimated time remaining
- Fix rendered images coming out with incorrect (washed-out) colors due to incorrect color correction when saving files
✨ 3D Viewport
- Labels can now be moved, rotated and scaled with transform gizmos
- Add keyboard shortcuts for gizmo modes: Q (Select), W (Move), E (Scale), R (Rotate)
- Pressing F now focuses the camera on the current selection, and works no matter which panel is focused
- Selected nodes can now be deleted from the right-click menu
- Models are no longer automatically centered on import (this can now be turned on or off, via import settings)
- Models are no longer re-centered when reloaded
✨ Material Library
- Clicking a material card now selects its material in the scene tree, and selecting a material node highlights its card
- Texture pickers now filter for supported image formats (PNG, EXR, JPEG, TIFF)
- Improve how materials are converted, for a closer match to the original look
- Improve reading of material parameter values
- Fix issues with the IOR limits in the material editor
✨ Import & Export
- Fix textured materials not exporting correctly
- Fix material names not being exported correctly in material libraries
- File extensions are no longer case sensitive (e.g. ".FBX" and ".fbx" are both accepted)
- Canceling an asset import no longer reloads the scene materials
- Fix issues with import and export of IOR material parameter
✨ Python Scripting
- Added a Python scripting console for interacting with the application and automating workflows.
- Run scripts directly in the console or load Python scripts through the UI.
- Enabled auto-completion to speed up scripting and help users discover and explore the available Python API.
- Exposed key application functionalities through the Python API, allowing users to:
- Explore and filter the scene hierarchy, select, hide, show and delete nodes (including cleaning up empty or hidden nodes)
- List library and scene materials and assign them to nodes
- Import and export material assignments as CSV files
- Export scene materials as a new material library
- Run processing actions on the whole asset or only on a selection
- Reimport assets with custom import settings
- Render images of the whole asset, a single node, each mesh separately, or a 360 turntable, with a choice of renderer and quality preset.
- Added documentation to help users get started and make the most of the scripting capabilities: Scripting Tutorials.