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RapidPipeline Twin Studio - v0.9.8

October 9, 2026​

✨ General

  • The application has been redesigned with a new look across the UI
  • Add a custom window title bar on Windows
  • Update the menu bar layout
  • Scripting features are now enabled or disabled based on the user's plan for cloud users
  • Actions view GIFs now keep their original size and aspect ratio
  • Fix an issue with the splash screen font
  • Fix an issue with the rename field in the scene tree
  • Fix the camera not resetting when creating a New Project
  • Several stability improvements to the renderer

✨ Render Mode

  • Add a new preset selection of render settings for the offline renderer: Preview, Default and Final quality
  • Add a new render window with a live preview. Renders can now be paused, resumed or stopped
  • Add a quality setting when rendering a single image
  • 360 renders now support choosing the output resolution
  • 360 renders now show per-frame progress and an estimated time remaining
  • Fix rendered images coming out with incorrect (washed-out) colors due to incorrect color correction when saving files

✨ 3D Viewport

  • Labels can now be moved, rotated and scaled with transform gizmos
  • Add keyboard shortcuts for gizmo modes: Q (Select), W (Move), E (Scale), R (Rotate)
  • Pressing F now focuses the camera on the current selection, and works no matter which panel is focused
  • Selected nodes can now be deleted from the right-click menu
  • Models are no longer automatically centered on import (this can now be turned on or off, via import settings)
  • Models are no longer re-centered when reloaded

✨ Material Library

  • Clicking a material card now selects its material in the scene tree, and selecting a material node highlights its card
  • Texture pickers now filter for supported image formats (PNG, EXR, JPEG, TIFF)
  • Improve how materials are converted, for a closer match to the original look
  • Improve reading of material parameter values
  • Fix issues with the IOR limits in the material editor

✨ Import & Export

  • Fix textured materials not exporting correctly
  • Fix material names not being exported correctly in material libraries
  • File extensions are no longer case sensitive (e.g. ".FBX" and ".fbx" are both accepted)
  • Canceling an asset import no longer reloads the scene materials
  • Fix issues with import and export of IOR material parameter

✨ Python Scripting

  • Added a Python scripting console for interacting with the application and automating workflows.
  • Run scripts directly in the console or load Python scripts through the UI.
  • Enabled auto-completion to speed up scripting and help users discover and explore the available Python API.
  • Exposed key application functionalities through the Python API, allowing users to:
    • Explore and filter the scene hierarchy, select, hide, show and delete nodes (including cleaning up empty or hidden nodes)
    • List library and scene materials and assign them to nodes
    • Import and export material assignments as CSV files
    • Export scene materials as a new material library
    • Run processing actions on the whole asset or only on a selection
    • Reimport assets with custom import settings
    • Render images of the whole asset, a single node, each mesh separately, or a 360 turntable, with a choice of renderer and quality preset.
  • Added documentation to help users get started and make the most of the scripting capabilities: Scripting Tutorials.