July 30, 2026
✨ General
- Fixed an issue where the license check could fail if the path of the loaded asset had changed on disk
- Fixed the log message in the Processing dialog when running the "Defeature Solid Holes" action
- Split the Log and History into separate tabs
✨ Asset Processing
- Added support for running actions only on selected nodes. If no nodes are selected, the entire scene is processed as before
✨ Import & Export
- Added export actions that can be used to configure export settings for the supported output formats (usd, usda, usdc, usdz, ctm, fbx, glb, gltf, obj, ply, stl)
- Use the last file location as the initial folder in the Export/Save dialog
- Fixed an issue where importing VRM files could result in invisible geometry
✨ Render Mode
- Added the ability to generate 360° renderings of the current scene by specifying the number of images to render during processing
✨ Material Library
- Fixed an issue where the Material Library and Scene Material Library were not resized correctly when switching modes
- Fixed an issue where changing the name of a material also changed its base color
✨ 3D Viewport
- Replaced the navigation cube with a new Axis Gizmo
- Fixed an issue where the Axis Gizmo and environment sphere appeared too large on low-resolution screens
✨ Actions
- Updated Actions to version 1.3