November 21, 2024
CLI Documentation, v7.1.0 Settings Docs
3D Processing Schema v1.1 Update
✨ Schema addition: decimator and remesher now support vertex target
✨ Schema addition: import default material properties
✨ Schema addition: new powerOfTwoResolution in screenSize
✨ Schema addition: optional version property
Rendering Schema v1.1 Update
✨ Schema addition: renderer setting for output format
✨ Schema addition: optional version property
✨ Added support for loading glTF sparse accessors
✨ Added support for mesh instancing on CAD import
✨ GLTF and GLB export now have initial support for mesh quantization
🔨 On Windows, improved support for filenames with non-English characters
🔨 If animation simplification is requested, there is now a message how many keys were removed
🔨 USD import now reads assets and files from within USDZ packages referenced from other USD files
🔨 Improved support for UVs using indirect indexing in USD Reader
⚡ Fixed nondeterministic behavior of auto texture resolution under specific circumstances
⚡ Fixed dropTextures not always executed
⚡ Fixed occasional baking artifacts when removing invisible geometry
⚡ Fixed Specular Values converted from ASM to glTF PBR could be out of the valid range
⚡ Forcing node transformation matrices to affine transformations
⚡ Fixed issues that could lead to incorrect colors when aggregating UVs
⚡ Fixed issues with camera exports
⚡ Fixed reencodeTextures setting was not always respected
⚡ Fixed baking normalMap mode setting not always taken into account
⚡ Fixed issue that could cause ORM textures to be copied instead of outputting the individual channels
⚡ Fixed a rare issue with exporting textures in GLTF missing alpha or having wrong resolution
⚡ Fixed grayscale textures broken when exported as WebP
⚡ Fixed potential baking artifacts at the border of UV islands
⛔ No official support for node, material, texture naming scripting feature (re-introduced with future v7.2 release)