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February 17, 2025

🔨 A general fix for broken animation data is now always applied on import


⚡ Fixed issue with loading certain broken animation data

February 10, 2025

✨ New setting export:discardEmptyNodes
✨ New setting remeshing:filterBackProjected to enable non-manifold remeshed geometry
✨ New setting visibility:computeAfterDecimation


🔨 Exporting to USD will now use original units, if possible, by default
🔨 Remeshing behaves deterministically now
🔨 Occlusion culling will now consider instanced geometry as blocking geometry


⚡Fixed VRM material properties being preserved for baking workflows
⚡Fixed issues in optimization with filesize target and UV preservation
⚡Fixed rare crash during remeshing
⚡Fixed USD export mesh binding attribute to only be set for meshes with skinning
⚡Fixes for some issues when baking after remeshing
⚡Fixed rare issue with non-English characters in Windows command line

November 22, 2024

🔨 Updated detection methods for import:alphaMapBlendToMaskThreshold and import:alphaMapToOpaqueThreshold
🔨 Reading and writing USD minFilter, magFilter, and sourceColorspace texture parameters
🔨 Triangles with invalid values for positions will now be filtered on import


⚡ Fixed various issues with mesh quantization
⚡ Fixed a rare issue with exporting textures in GLTF missing alpha or having wrong resolution
⚡ Fixed grayscale textures broken when exported as WebP
⚡ Fixed an issue where texture files with the same name could overwrite each other when imported from different USDZ files

November 11, 2024

✨GLTF and GLB export now have initial support for mesh quantization


🔨USD import can now deal with assets and files from within USDZ packages if referenced from other USD files
🔨Improved support for UVs using indirect indexing in USD Reader


⚡Fixed potential baking artifacts at the border of UV islands
⚡Fixed issue that could cause ORM textures to be copied instead of outputting the individual channels
⚡Fixed issue that could cause skipping of remeshing when removing small features
⚡Fixed issue that could cause stalling of the baking process when trying to bake textures for UVs outside of [0,1] range

October 14th, 2024

🔨Forcing node transformation matrices to affine transformations


⚡Fixed issues with export center model when combined with scaling
⚡Fixed Specular Values converted from ASM to glTF PBR could be out of the valid range
⚡Fixed export:discardUnusedUVs didn't always discard all unused UVs
⚡Fixed issues that could lead to incorrect colors when aggregating UVs
⚡Fixed issues with camera exports

September 25th, 2024

✨Added support for loading glTF sparse accessors
✨Added support for mesh instancing on CAD import


🔨On Windows, improved support for filenames with non-English characters


⚡Fixed nondeterministic behavior of automatic texture resolution under very specific circumstances
⚡Fixed occasional baking artifacts when removing invisible geometry

August 29th, 2024

🔨More robust handling of USDZ containers containing filenames invalid on Windows


⚡Fixed a regression with VRM exports missing base color textures
⚡Fixed an issue where negative texture transformations could lead to bad internal state for screensize target optimizations


August 6th, 2024

🔨CAD imports will now be scaled according to their length units
🔨CAD imports should now be reading the original material names
🔨Printing info about the asset is now robust against numerical issues in 3d area computation
🔨FBX import is more robust against node transformations with bad numerical values

July 10th, 2024

⚡Fixed potential crash when baking non-textured materials while preserving UVs
⚡Fixed AO baking triggered in some cases even when disabled
⚡Fixed rare crash when converting textures to colors