December 4, 2024
✨ Initial release: enhanced CAD support (requires enterprise plan)
🔨 Updated detection methods for import:alphaMapBlendToMaskThreshold and import:alphaMapToOpaqueThreshold
🔨 Reading and writing USD minFilter, magFilter, and sourceColorspace texture parameters
🔨 Triangles with invalid values for positions will now be filtered on import
⚡ Fixed various issues with mesh quantization
⚡ Fixed a rare issue with exporting textures in GLTF missing alpha or having wrong resolution
⚡ Fixed grayscale textures broken when exported as WebP
⚡ Fixed an issue where texture files with the same name could overwrite each other when imported from different USDZ files
✨GLTF and GLB export now have initial support for mesh quantization
🔨USD import can now deal with assets and files from within USDZ packages if referenced from other USD files
🔨Improved support for UVs using indirect indexing in USD Reader
⚡Fixed potential baking artifacts at the border of UV islands
⚡Fixed issue that could cause ORM textures to be copied instead of outputting the individual channels
⚡Fixed issue that could cause skipping of remeshing when removing small features
⚡Fixed issue that could cause stalling of the baking process when trying to bake textures for UVs outside of [0,1] range
🔨Forcing node transformation matrices to affine transformations
⚡Fixed issues with export center model when combined with scaling
⚡Fixed Specular Values converted from ASM to glTF PBR could be out of the valid range
⚡Fixed export:discardUnusedUVs didn't always discard all unused UVs
⚡Fixed issues that could lead to incorrect colors when aggregating UVs
⚡Fixed issues with camera exports
✨Added support for loading glTF sparse accessors
✨Added support for mesh instancing on CAD import
🔨On Windows, improved support for filenames with non-English characters
⚡Fixed nondeterministic behavior of automatic texture resolution under very specific circumstances
⚡Fixed occasional baking artifacts when removing invisible geometry
🔨More robust handling of USDZ containers containing filenames invalid on Windows
⚡Fixed a regression with VRM exports missing base color textures
⚡Fixed an issue where negative texture transformations could lead to bad internal state for screensize target optimizations
🔨CAD imports will now be scaled according to their length units
🔨CAD imports should now be reading the original material names
🔨Printing info about the asset is now robust against numerical issues in 3d area computation
🔨FBX import is more robust against node transformations with bad numerical values
⚡Fixed potential crash when baking non-textured materials while preserving UVs
⚡Fixed AO baking triggered in some cases even when disabled
⚡Fixed rare crash when converting textures to colors
✨New experimental “shrinkwrap_mesh” remeshing method
✨New experimental feature bakes holes in geometry to alpha mask on remeshed meshes
✨Resolution setting for remeshing (0 = auto)
🔨Previous remeshing method still default (“voxelization”)
🔨Compact won’t modify attributes when the mesh is not reduced now
🔨Running rpdx in parallel should now be more robust when creating temporary folders
⚡Fixed issues with jpeg mimetypes when export GLB files
⚡Fixed issue that could cause baking artifacts when no scene flattening is used
⚡Fixed possible crash while cleaning up unused textures
⚡Fixed instances of missing glTF WebP texture extension information
⚡Fixed issue with USD texture transformations when using the generic profile