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November 11, 2024

✨GLTF and GLB export now have initial support for mesh quantization


🔨USD import can now deal with assets and files from within USDZ packages if referenced from other USD files
🔨Improved support for UVs using indirect indexing in USD Reader


⚡Fixed potential baking artifacts at the border of UV islands
⚡Fixed issue that could cause ORM textures to be copied instead of outputting the individual channels
⚡Fixed issue that could cause skipping of remeshing when removing small features
⚡Fixed issue that could cause stalling of the baking process when trying to bake textures for UVs outside of [0,1] range

October 14th, 2024


🔨Forcing node transformation matrices to affine transformations


⚡Fixed issues with export center model when combined with scaling
⚡Fixed Specular Values converted from ASM to glTF PBR could be out of the valid range
⚡Fixed export:discardUnusedUVs didn't always discard all unused UVs
⚡Fixed issues that could lead to incorrect colors when aggregating UVs
⚡Fixed issues with camera exports

September 25th, 2024

✨Added support for loading glTF sparse accessors
✨Added support for mesh instancing on CAD import


🔨On Windows, improved support for filenames with non-English characters


⚡Fixed nondeterministic behavior of automatic texture resolution under very specific circumstances
⚡Fixed occasional baking artifacts when removing invisible geometry

August 29th, 2024

⚡Fixed a regression with VRM exports missing base color textures
⚡Fixed an issue where negative texture transformations could lead to bad internal state for screensize target optimizations


🔨More robust handling of USDZ containers containing filenames invalid on Windows

August 6th, 2024

🔨CAD imports will now be scaled according to their length units
🔨CAD imports should now be reading the original material names
🔨Printing info about the asset is now robust against numerical issues in 3d area computation
🔨FBX import is more robust against node transformations with bad numerical values

July 10th, 2024

⚡Fixed potential crash when baking non-textured materials while preserving UVs
⚡Fixed AO baking triggered in some cases even when disabled
⚡Fixed rare crash when converting textures to colors

June 28th, 2024

✨New experimental “shrinkwrap_mesh” remeshing method
✨New experimental feature bakes holes in geometry to alpha mask on remeshed meshes
✨Resolution setting for remeshing (0 = auto)


🔨Previous remeshing method still default (“voxelization”)
🔨Compact won’t modify attributes when the mesh is not reduced now
🔨Running rpdx in parallel should now be more robust when creating temporary folders


⚡Fixed issues with jpeg mimetypes when export GLB files
⚡Fixed issue that could cause baking artifacts when no scene flattening is used
⚡Fixed possible crash while cleaning up unused textures
⚡Fixed instances of missing glTF WebP texture extension information

May 29th, 2024

⚡Fixed issue with USD texture transformations when using the generic profile

May 6th, 2024

✨Support for importing and exporting cameras for the glTF and USD formats
✨Support for KHR_materials_emissive_strength
✨New setting import:usdProfile defines how an input USD should be interpreted
✨Reading USD texture wrap modes
✨New rendering:toneMapper setting produces tone mapped renderings when set to pbrNeutral
✨New export:gltfIgnorePbrExtensions setting excludes material extensions on glTF export
✨Mapping AO map to FBX diff_rough_map


🔨USD texture transformations read/written according to the USD profile settings
🔨Performance improvement for compact for scenes with many meshes with UVs
🔨Performance improvement for baking assets with large meshes


⚡Fixed issue in USD Reader producing wrong textures if the req. channels are not available
⚡Fixed issue that could produce bad results when preserving normals during decimation
⚡Fixed issue that could lead to missing double-sided mesh flag on USD export
⚡Fixed a robustness issue importing certain animated FBX files
⚡Fixed some regressions in compact with filesize target
⚡Fixed an issue with deterministic results when remeshing
⚡Fixed an issue that could result in white emissive color in USD materials

March 15th, 2024

🔨Improvements to keeping material names preserved
🔨Changed behaviour of FBX imports to prevent changes in transformations on top nodes
🔨USD files will now use st as the default name for UV inputs


⚡Fixed issues that could cause incorrect rendering of materials after a compact command
⚡Fixed issue that could produce broken baked alpha maps when using atlasing factor
⚡Fixed rendering of materials with alpha masking
⚡Fixed issue affecting export of glTF sheen tex containing roughness but no color component
⚡Fixed issue causing sheen values not being properly translated to GLTF from ASM materials
⚡Fixed issue that could produce wrong emissive colors when using texture aggregation
⚡Fixed rare crash bug importing USD with meshes containing both polygons and multi materials
⚡Fixed issue that could lead to warnings on tex export when decimating with UV preservation