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November 14, 2025

caution

The RapidCompact CLI will be deprecated soon (2025). This update already does not contain all new features available. We recommend updating to the new 3D Processor CLI. See also our Migration Guide here.

✨ Added support for EXR and TIFF files (values above 1.0 are clamped for now)


🔨 Initial support for USD imports to identify and handle UDIM textures by creating multiple materials as needed


⚡ Account file paths with non-ASCII characters should now work on Windows

September 23, 2025

🔨 Importing USD meshes with polygons with more than 4 vertices should now not drop UVs anymore


⚡ Fixed an issue where normal maps were removed if they were scaled negatively
⚡ Fixed an issue where untextured meshes with vertex colors were not properly baked
⚡ Fixed a crash from wrongly typed animation inputs

August 22, 2025

🚧 Prototype support for Autodesk Standard Surface materials in FBX import and export
🚧 Prototype support for vertex colors import from and export to FBX


🔨 Exported JPEGs of one channel textures should now report as 8 bit images


⚡ Fixed a rare case of extremely long unwrapping times for meshes with very specific properties
⚡ Fixed a crash when reading USD containing empty position buffers


July 08, 2025

✨ New optional setting to convert USD display colors to vertex colors or material values
✨ New initial support for importing USD shader node graphs, resolving missing textures from 3ds Max exports
✨ New USD exports now use multiple indices for mesh attributes where appropriate, with a new setting to force single indexing
✨ New repair settings to recompute winding order based on triangle visibility
✨ New per-lump control for winding order repair based on visibility
✨ New decimation logic to preserve borders of non-flattened assets
✨ New behavior to compute decimation deviation for non-flattened assets across entire mesh


🔨 Updated CAD libraries to latest version with multiple improvements
🔨 Upgraded Draco (de)compression support to latest version
🔨 Improved preservation of USD structure, including mesh and material names
🔨 Improved baking of holes to alpha transparency


⚡ Fixed issues related to baking of non-flattened assets
⚡ Fixed issue with importing UV sets from USD that could prevent UVs from loading


May 12, 2025

⚡ Fixed issue that could cause USD export to hang
⚡ Fixed issue that could incorrectly detect normalmap scale as zero


April 16, 2025

✨ Added support for more CAD file formats:

  • Navisworks: .nwd,
  • STEP: .stpx, .stpz, .stpxz
  • ACIS: .sat, .sab
  • DGN: .dgn
  • I-deas: .mf1, .arc, .unv, .pkg
  • IFC: .ifc, ifczip
  • VDA-FS: .vda
  • PRC: .prc

✨ New setting compact:vertexMergingRadius to enable vertex merging independent of decimation and with control over radius
✨ New setting import:cadSewTolerance to enable sewing with distance threshold in milimeters for CAD imports
✨ New experimental setting repair:windingOrderMethod with option to recompute winding order based on triangle visibility
✨ New setting visibility:sampleEdges to optionally disable sampling from close to triangle edges
✨ New setting export:centerModelMode defines new modes for centering the asset


🔨 Updated OpenUSD libraries to version 25.02
🔨 Improved performance of occlusion culling
🔨 Reading opacity in FBX legacy Lambert/Phong materials
🔨 GLTF import more reliably detects invalid buffer reads
🔨 Normal maps of scale 0 or very close to that are now removed on import to prevent further issues


⚡ Fixed issue that could result in black areas for non-opaque geometry when baking ambient occlusion
⚡ Fixed incorrect material assignments when reading FBX files with large number of materials
⚡ Fixed issue exporting opacity in FBX


March 06, 2025

🔨 Printing info or writing it to a file should no longer have an effect on the asset


⚡ Fixed a rare rendering crash


February 25, 2025

⚡ Fixed issue that could cause baking artifacts when not generating normal maps
⚡ Fixed a rare issue with USD export and scaled normal map baking


February 17, 2025

🔨 A general fix for broken animation data is now always applied on import


⚡ Fixed issue with loading certain broken animation data

February 10, 2025

✨ New setting export:discardEmptyNodes
✨ New setting remeshing:filterBackProjected to avoid interior remeshed geometry
✨ New setting visibility:computeAfterDecimation


🔨 Exporting to USD will now use original units, if possible, by default
🔨 Remeshing behaves deterministically now
🔨 Occlusion culling will now consider instanced geometry as blocking geometry


⚡Fixed VRM material properties being preserved for baking workflows
⚡Fixed issues in optimization with filesize target and UV preservation
⚡Fixed rare crash during remeshing
⚡Fixed USD export mesh binding attribute to only be set for meshes with skinning
⚡Fixes for some issues when baking after remeshing
⚡Fixed rare issue with non-English characters in Windows command line