November 11, 2024
✨GLTF and GLB export now have initial support for mesh quantization
🔨USD import can now deal with assets and files from within USDZ packages if referenced from other USD files
🔨Improved support for UVs using indirect indexing in USD Reader
⚡Fixed potential baking artifacts at the border of UV islands
⚡Fixed issue that could cause ORM textures to be copied instead of outputting the individual channels
⚡Fixed issue that could cause skipping of remeshing when removing small features
⚡Fixed issue that could cause stalling of the baking process when trying to bake textures for UVs outside of [0,1] range