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Interface Guide

Interface guide for the RapidPipeline Blender Plugin.

Interface for the RapidPipeline Blender Plugin

Settings Level

Settings levels in the interface for the RapidPipeline Blender Plugin

Simplifies how many settings are shown in the tabs.

  • Basic: Basic settings are shown.

  • Advanced: More settings are shown.

  • Expert: All settings are shown.

Settings Tabs

Settings tabs in the interface for the RapidPipeline Blender Plugin

The RapidPipeline Blender Plugin is powered by the RapidPipeline 3D Processor. Each of the settings are explained in the 3D Processor Settings Documentation within the "In the Blender Plugin" tabs in each setting category.

  • Import: Customize the file import process.

  • Scene Graph Flattening: Control the scene graph, specifying how nodes are merged or kept.

  • 3D Edit: Edit normals, scale the asset, generate UVs, assign textures, center the model, and more.

  • Mesh Culling: Removal of small features, or invisible interior geometry.

  • Optimize: Mesh and naterial optimization, including options for decimation, remeshing, texture atlas baking, UV aggregation, and more.

  • Modifier: Optimize to a specific target, either file size or screen size.

  • Export: Customize file export, formatting, and compression.

Function Buttons

Function buttons in the interface for the RapidPipeline Blender Plugin

  • Load: Load a RapidPipeline 3D Processor settings .json file.

  • Save: Save the current settings as a RapidPipeline 3D Processor settings .json file.

    • Saved settings can be shared with other team members.
    • Saved settings can be used in other interfaces for RapidPipeline 3D Processor: Web Platform, REST API, CLI, or the Blender Plugin.
  • Default: Resets all settings in the current window to their default values.

  • Help: A link to the tutorial documentation.

  • About: Information on the current version, licenses, and a button to reset the RapidPipeline Token.

  • Run: Start processing selected objects using the current settings.

    • Once processing is complete, the source mesh is hidden and a new Collection is created for the result.