April 20, 2026
✨ Experimental feature to convert multiple generated UV atlases into a UDIM layout
✨ Experimental feature to store metadata extracted from CAD files in USD (disabled by default)
🔨 Filling of circular surface holes now takes node scaling into account
🔨 UV packing is now more robust against degenerate UV triangles
🔨 Removing of triangles with non-finite coordinates is now more consistent
🔨 USD import was made more robust against malformed inputs
🔨 Loading images was made more robust against malformed inputs
🔨 USD export will not produce empty UV primvar indices anymore and set vertex interpolation in these cases
🔨 Display color conversion to material values will now only take effect if there are no basecolor or diffuse values or textures in input
⚡ Fixed normal issues with solid hole defeaturing
⚡ Fixed issues in triangle to quad conversion
⚡ Fixed USD export of skinned animation not properly working for some other tools
⚡ Fixed USD exports of skinned animations not working properly in some cases