March 1st, 2024
✨Support for Adobe Standard Material on USD workflows
✨Support for custom .env IBL maps for rendering using the new setting rendering:IBLFilePath
✨New setting import:alphaMapToOpaqueThreshold allows to make a material opaque depending on the alpha map
✨New setting rendering:IBLIntensity allows the adjustment of the IBL map intensity
✨The blurring of the IBL background can be set using a new setting rendering:IBLBackgroundBlur
🔨The IBL map can be rendered as background by setting rendering:background to “ibl”
🔨New “original” option for export:usdUnits uses the input file’s metersPerUnit on USD export
🔨Added maximum texture resolution for each texture type to printInfo/writeInfo
🔨Improved texture magnification when creating texture aggregation atlases
⚡Fixed issue that could cause USD textures not to load for some referenced USD files
⚡Fixed texture count in printInfo/writeInfo, each texture type is now counted only once
⚡Fixed issue with optimizations behaving different for assets that had specular/glossiness materials given a filesize target
⚡Fixed rare issue where KTX compression failing could lead to an unusable output
⚡Fixed issue that could cause export errors when running multiple instances of rpdx in parallel
⚡Fixed issue in texture aggregation that could lead to duplicated textures
⚡Fixed rare crash when baking AO maps
⚡Fixed issue that could lead to incomplete materials when using flattening scene depth
⚡Fixed baking error when baking clearcoat normalmaps when regular normalmap is not baked