May 6th, 2024
✨Support for importing and exporting cameras for the glTF and USD formats
✨Support for KHR_materials_emissive_strength
✨New setting import:usdProfile defines how an input USD should be interpreted
✨Reading USD texture wrap modes
✨New rendering:toneMapper setting produces tone mapped renderings when set to pbrNeutral
✨New export:gltfIgnorePbrExtensions setting excludes material extensions on glTF export
✨Mapping AO map to FBX diff_rough_map
🔨USD texture transformations read/written according to the USD profile settings
🔨Performance improvement for compact for scenes with many meshes with UVs
🔨Performance improvement for baking assets with large meshes
⚡Fixed issue in USD Reader producing wrong textures if the req. channels are not available
⚡Fixed issue that could produce bad results when preserving normals during decimation
⚡Fixed issue that could lead to missing double-sided mesh flag on USD export
⚡Fixed a robustness issue importing certain animated FBX files
⚡Fixed some regressions in compact with filesize target
⚡Fixed an issue with deterministic results when remeshing
⚡Fixed an issue that could result in white emissive color in USD materials