January 26st, 2024
✨New setting to configure the maximum tesselation devation from CAD surfaces during import
🔨GLTF import and export now support more than two UV sets
🔨If a STEP file contains both solids and sheets, they will now both be imported instead of just solids
🔨Compacting with filesize target should not leave any unused materials anymore that could appear in OBJ exports
⚡VRM export now fails with an error message if the asset does not contain VRM data to prevent useless but successful exports
⚡Morph target (shape key) animation should not disappear anymore during compact under certain circumstances
⚡Fixed a rare crash during tangent computation
⚡Fixed a rare crash in USD exports for animated assets