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Cloud Settings

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Cloud Settings Explained

DCC Importer settings on the Cloud

SettingDescription
Nodes to IgnoreNodes with the exact names contained in "nodesToIgnore" can be ignored. This is useful, for example, if you have a recurring pattern of studio elements, such as a background, which you don't want to be included in your output files. Use commas between names.
Materials to ignoreMaterials with the exact names contained in "materialsToIgnore" can be ignored. This is useful, for example, if you have a sky material, which you don't want to be included in your output files. Use commas between names.
Bake DisplacementVRayDisplacementMod can be converted into geometry. When disabled, displacement will be converted into normal maps.
Convert HairHair and Fur (WSM) modifier can be converted into geometry. When disabled, Hair and Fur (WSM) will be ignored.
Merge by MaterialGeometry nodes sharing the same material can be merged together.
Force Material BakingRecommended off by default - can improve baking fidelity for some cases, but increases conversion time.
IOR to MetalnessThis is an experimental feature and it is useful if materials are created with high IOR values to emulate metals, as seen in legacy workflows.
Baking ResolutionTexture resolution can be overridden when baking materials. Possible values range from 256 up to 4096.