Nodes to Ignore | Nodes with the exact names contained in "nodesToIgnore" can be ignored. This is useful, for example, if you have a recurring pattern of studio elements, such as a background, which you don't want to be included in your output files. Use commas between names. |
Materials to ignore | Materials with the exact names contained in "materialsToIgnore" can be ignored. This is useful, for example, if you have a sky material, which you don't want to be included in your output files. Use commas between names. |
Bake Displacement | VRayDisplacementMod can be converted into geometry. When disabled, displacement will be converted into normal maps. |
Convert Hair | Hair and Fur (WSM) modifier can be converted into geometry. When disabled, Hair and Fur (WSM) will be ignored. |
Merge by Material | Geometry nodes sharing the same material can be merged together. |
Force Material Baking | Recommended off by default - can improve baking fidelity for some cases, but increases conversion time. |
IOR to Metalness | This is an experimental feature and it is useful if materials are created with high IOR values to emulate metals, as seen in legacy workflows. |
Baking Resolution | Texture resolution can be overridden when baking materials. Possible values range from 256 up to 4096. |