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RapidPipeline for Substance Painter

An introduction on how to use the RapidPipeline Substance Painter plugin coming with powerful 3D Processor Features.

caution

The RapidPipeline Substance Painter Integration is not released yet. It will be released at upcoming Siggraph 2025.

Basic Usage

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For installation instructions please refer to the RapidPipeline for Substance Painter Reference Docs.

Import a 3D or CAD Model and get it ready for 3D Texturing or Material Assignments

  1. On top of the 3D Viewport choose File -> RapidPipeline 3D Processor.
  2. Browse for a 3D or CAD file using the Select 3D or CAD File Dialogue Button.
  3. Select one of the available Import Actions: a. Paintable UVs per Material b. Paintable Single Atlas c. Tiling UVs
  4. File is now imported into the scene. Note that CAD files are tessellated.
  5. You can now start texturing and/or perform material assignments!

tip

All Operations above are powered by the Actions Feature.

Substance Painter Actions Guides

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RapidPipeline Actions will be released and announced together with the new integrations at upcoming Siggraph 2025.

In the following you can find guides going through the usage of each RapidPipeline Action within the Substance Painter plugin: