Skip to main content

RapidPipeline for Substance Painter

An introduction on how to use the RapidPipeline Substance Painter Plugin coming with powerful 3D Processor Features.

Substance Painter Actions Guides

In the following you can find guides going through the usage of each RapidPipeline Action within the Substance Painter Plugin:

Basic Usage


An introduction on how to use the RapidPipeline Substance Painter plugin coming with powerful 3D Processor Features.

caution

The RapidPipeline Substance Painter Integration is not released yet. It will be released at upcoming Siggraph 2025.

Basic Usage

info

For installation instructions please refer to the RapidPipeline for Substance Painter Reference Docs.

Import a 3D or CAD Model and get it ready for 3D Texturing or Material Assignments

  1. Open Substance Painter and make sure that the RapidPipeline Plugin is activated (Python -> RapidPipeline).
  2. On top of the 3D Viewport choose File -> RapidPipeline 3D Processor.
  3. Browse for a 3D or CAD file using the Select 3D or CAD File Dialogue Button.
  4. Select one of the available Import Actions: a. Paintable UVs per Material b. Paintable Single Atlas c. Tiling UVs
  5. File is now imported into the scene. Note that CAD files are tessellated.
  6. You can now start texturing and/or perform material assignments!

install instructions image
Plugin Activation.

install instructions image
Location of the Plugin UI in the Menu Bar.


tip

All Operations above are powered by the Actions Feature.

Substance Painter Actions Guides

info

RapidPipeline Actions are now available together with the new integrations.

In the following you can find guides going through the usage of each RapidPipeline Action within the Substance Painter plugin:


Example Model

As an example model see below a coffee machine model, in SolidWorks Part format (.SLDPRT), can be easily imported into Adobe Substance Painter with the RapidPipeline Plugin. During this process, the model gets automatically tessellated, see a preview of this process below:

note

The example asset in this tutorial is based on a Coffee Machine model by bob-640, sourced from GrabCAD, solely used for documentation purposes and in accordance with GrabCAD’s Terms of Use.

Screenshot of the input model
The coffee machine original model (in SolidWorks).


Paintable UVs per Material

Follow the steps laid out in the Basic Usage Section above to run this action.

This Action imports a 3D/CAD model and assigns paintable UVs per Material. Materials are kept retaining any Material Colors and Names and UVs are non-overlapping and global.

Screenshot of the input model
The coffee machine model after importing into Substance painter with Paintable UVs per Material.

tip

Learn more about this action and available settings in the RapidPipeline Actions Section of the Reference Docs.


Paintable Single Atlas

Follow the steps laid out in the Basic Usage Section above to run this action.

This Action imports a 3D/CAD model and assigns a single paintable UV Atlas. Materials are merged and the new UVs are non-overlapping and global. UVs are created through segmentation, unwrapping and atlas packing.

Screenshot of the input model
The coffee machine model after importing into Substance painter with Paintable Single Atlas.

tip

Learn more about this action and available settings in the RapidPipeline Actions Section of the Reference Docs.


Tiling UVs

Follow the steps laid out in the Basic Usage Section above to run this action.

This Action imports a 3D/CAD model and assigns tiling UVs. These UVs are non-paintable, but great for material assignment workflows. UVs are created through triplanar mapping.

Screenshot of the input model
The coffee machine model after importing into Substance painter with Tiling UVs.

tip

Learn more about this action and available settings in the RapidPipeline Actions Section of the Reference Docs.