v0.1.0
- OOP refactor:
- Added new base classes: AABB and Project.
- Added abstract methods to new and existent base classes.
- Added new Max derived classes and their respective methods.
- Added new RPDP class to use with the rpdp_main.py file.
- Integrated Quad material rendering for simple/complex material generation.
- Initial Fully Automated Version:
- Refactored rpdp_main.py file.
- Added RPDX USD > glTF conversion.
- Integrated material creation and assignment to glTF files.
- General Bug Fixes & Improvements:
- Fixes Thumbnail Parenting Issues (WIP).
- Scenes are now executed one by one, for the sake of benchmarking.
- The max_thumbnail.py file was deleted:
- Its contents were refactored and incorporated into the new MaxRenderings class.
- Adds RPDX rendering of real-time model previews.
- Fixes a crash that occurred when the environment map was missing.
- Fixes a bug with the use of dome lights affecting quad rendering results.
- Quad renderings have now a fixed resolution of 256x256.
- Fixes an issue obtaining relative texture paths.
- Fixes an issue related to glTF PBR texture factors.
- Camera distance is now also influenced by depth of the object.
For more information, see the reference documentation for RapidPipeline DCC Importer.