v0.10.0
- Adjusts Basecolor translation.
- Improves IOR To Metalness workflow.
- Adds full support to VRayBumpMtl:
- Extra Bump Map is now taken into account.
- Adds support for VRayMtl Multipliers in simple materials.
- Adds support to 3ds Max Bitmap Parameters for simple materials.
- Adjusts quality presets:
- Quality setting is now a boolean flag,
-q
or--quality
. - When no flag is provided, the default quality settings will be used.
- When the flag is provided, the results will be noisier but faster to process.
- The flag might have further internal (quality, parameter) changes but no further changes to the flag usage are planned at this point.
- Quality setting is now a boolean flag,
- Fixes normal map inversion in simple materials.
- Fixes glTF validation issues.
- Fixes issue with asset paths in the glTF Reimporter.
- Fixes issue with process interruption.
- Adjusts RapidPBR to make use of new Path classes:
- This fixes issues with certain file names, as well as adds additional error checks.
- Adjusts DCC-system wide functions.
- Fixes issues with empty group heads.
- Improves error checking, inside and outside the DCC.
- Adds initial support for scene metadata.
- Bone nodes are now removed during scene preprocessing.
- Fixes issues with VRayLightMtl translation:
- Emission is now also used as Diffuse.
- Takes opacity into account properly.
- Adjusts triangulation procedure.
- Improves stability of installation script.
- Upon a crash during the glTF reimport, temporary/incomplete files will be deleted for consistency.
- Missing Texmaps are now ignored in the material classification.
- Fixes temp files race condition when using verification mode flag.
- Adjusts USDZ scale:
- For compatibility with Omniverse, files will be exported in centimeters.
- This change requires usage of RapidCompact v6.4.3.
For more information, see the reference documentation for RapidPipeline DCC Importer.