v0.2.0
- Adds support for detachment of meshes by multi-material ID on 3ds Max:
- Effectively "flattens" the multi-material by splitting the sub-objects into their own nodes.
- Adds geometry collapsing by material on 3ds Max:
- This only applies to geometry nodes that have textured or procedural texmap nodes.
- The Quad rendering has been replaced with Texture Baking on 3ds Max:
- This allows for certain details and aspects of the material, such as highlights, to be properly represented in the resulting images.
- Following this change, functions related to the quad rendering have been updated or removed.
- The Blender plugin remains unchanged on this aspect.
- To prevent compatibility issues during USD export for 3ds Max, several fixes are now performed:
- All materials and meshes now have a "RPDP" prefix appended to their names.
- This is due to an issue where the 3ds Max USD exporter would rename certain mesh names.
- All materials are now converted to PhysicalMaterial before exporting.
- This is due to an issue where the 3ds Max USD exporter would ignore certain materials.
- No difference is observed in the final result as RapidPBR replaces all materials.
- All materials and meshes now have a "RPDP" prefix appended to their names.
- New optional flags -b and -c have been added to the execution line:
- -b: Turns on benchmark mode to allow disabling rendering of scene and thumbnails.
- -c: Turns on the cleanup of the output folder, keeping only files relevant to the 3d models.
- To better represent the materials, some fixes are performed for VRayMtls on 3ds Max:
- SSS and Thin Walled are disabled, as they are not supported by RapidPBR yet.
- This changed may be reviewed in the future.
- The creation and usage of Environment Maps has been revamped on 3ds Max:
- The spheres and scenes are always rendered using a specific Environment Map.
- The baking of textures uses the environment map chosen by the user.
- General Bug Fixes & Improvements:
- A new 3ds Max procedural texmap is supported: 'Gradient Ramp'.
- Fixes a crash caused by Material Library files with different resolutions.
- Fixes setup of lights and exposure when skipping rendering of thumbnails and full scene (WIP).
- 3ds Max autobackup files are now ignored.
- Fixes the Neural Network optimization for Normal Maps.
- The Wand library dependency has been removed.
- Adds a check that corrects the image resolution during resize, if needed.
- This prevents crashes if images with wrong resolutions are in the library folder.
- Hidden objects are now ignored during the 3ds Max plugin execution.
For more information, see the reference documentation for RapidPipeline DCC Importer.