v0.11.2
- Major internal refactoring and optimization of Translation procedures:
- The translation procedures are now unified across the different material complexities.
- The reimport of glTF Files into the output Max file has been revamped:
- An additional, simplified, VRay shader is now created in addition to the glTF Material;
- This is due to 3dsMax limitations and issues with rendering glTF Materials on VRay;
- Both the VRay and the glTF material shaders are plugged into a Shell Material, for easier export and rendering;
- The Shell Material is compatible with the Autodesk glTF Exporter.
- Introduces a threshold for Opacity and Transmission:
- Materials that are very close to being Opaque (or non-Transmissive) will be considered so, preventing rendering issues;
- This threshold is fixed in 5% and currently can't be adjusted.
- Introduces Texture to Color simplification:
- Textures that are identified to be a single color will be converted into color values.
- Revamped Treatment of VRayDisplacementModifier when
--bakeDisplacement
is off:- Only one VRayBumpMtl is now created for each modifier instance, per base material.
- VRayDisplacementModifiers of types 2D and SubDivision, which are unable to be baked, will now always be converted into VRayBumpMtl materials.
- Fixed issues with multipliers on simple materials.
- Fixed an issue with Bump to Normal map conversion on simple materials.
- Fixed an issue where simple and complex materials were overly transparent.
- The gamma correction treatment has been revamped:
- As a result, several gamma correction issues have been solved, especially on simple materials.
- New metadata files for the scene and/or batch of scenes are now saved in the output folder.
- Optional MaterialX creation has been disabled due to the Translation changes:
- As a result, the experimental flag
--createMtlx
has been removed.
- As a result, the experimental flag
- Implemented a new Python glTF loader library:
- As a result, the pygltflib dependency has been removed.
For more information, see the reference documentation for RapidPipeline DCC Importer.