March 1, 2023
- Adjustment to simple material treatment:
- Simple materials are exported and treated outside 3ds Max if deemed 'simple Materials'.
 - Simple materials are only composed of texture, color, bump and normal map texmaps.
 - At the moment, VRayblend and VRayFastSSS2 cannot be considered simple Materials.
 - Non-simple simple materials are now baked inside 3ds Max in a way to preserve its tiling.
 - The translation of simple simple materials outside of the DCC has special requirements and is a WIP:
- At the moment, we only consider Diffuse components for the Base color of simple materials.
 - Texture rotation is not yet taken into account.
 
 
 - As a result of the adjustments to simple materials, changes to the classification and baking have occurred:
- Materials with Real World Texture will be considered complex materials.
 - Materials and Textures with UDIM are not yet supported.
 - simple materials, both simple and Standard simple, do not support Ambient Occlusion maps baking.
 
 - RPDX is now only called once to unwrap all nodes in the scene.
 - Revamped node -> color value conversion.
 - Revamped image related functions: images are only read/saved when needed.
 - Ignores nodes and materials listed in the RPDP configuration file.
 - Added python script to install dependencies.
 - Updated default install dependencies requirements.
 - Changes to MaterialX usage:
- MaterialX is now an optional dependency.
 - Creation of MaterialX files is now skipped if library can't be found.
 - a --createMtlx flag has been created to optionally create MaterialX files.
 - MaterialX files are now created completely outside of DCCs.
 - As a result, it's no longer needed to install MaterialX inside any DCC applications.
 
 - Added new Renderer classes.
 - Revamped Asset Retargetting/Path Fixing.
 - Forces VRayBlend and VRayFastSSS2 to be treated as complex materials.
 - Removed unused code and flags.
 - Unsupported procedural VRay geometries, such as VRayPlane, are now ignored.
 - General bug fixes.
 
For more information, see the reference documentation for RapidPipeline DCC Importer.