v0.6.0
- Adds support to PSD texture files.
- Improves texture transform support for simple materials.
- Ignores input files within
__MACOSX
folders. - Removes USD Importer dependency:
- We now only operate in glTF or FBX files for DCC<->RPDX interop.
- Improves support to Refraction Roughness:
- The resulting roughness texture is now a weighted result of refraction and reflection roughness based on the transmission texture used by glTF.
- Adds conversion from Real World Scale textures when possible.
- Adds check for "nearly" gray scale bump textures for simple materials.
- Adds check of what caused a material to be considered complex.
- Adds Displacement to Bump conversion, as well as Normal map compositing, for simple materials.
- Added experimental VRayDisplacementModifier baking (WIP).
- Added experimental Hair & Mesh modifier conversion to mesh (WIP).
- Added experimental VRayHairNextMtl to VRayMtl conversion (WIP).
- Added manual garbage collection (WIP).
- Adds initial support to 3ds Max 2024:
- Known Issues/Workarounds:
- The glTF Exporter exports the UV channel 1 as UV channel 2.
- For the time being, we export FBX files from Max 2024.
- The Collapse Geometry utility sometimes crashes 3ds Max.
- As a workaround, for 3ds Max 2024 we have a different attachment workflow that uses mehsop functions.
- The glTF Exporter exports the UV channel 1 as UV channel 2.
- Known Issues/Workarounds:
- Adds VRayOverrideMtl replacement by its base material.
- Fixes crash with invalid multimaterial id.
- Fixes issue with simple material luminance function.
- Fixes issue with alpha values in ColorMap to Color value conversions.
- Fixes issues with UV Offset for simple materials.
- Fixes issues with 'non-tilable' simple materials.
- Fixes issue with displacement bump baking.
- Fixes issues with installation script.
For more information, see the reference documentation for RapidPipeline DCC Importer.