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April 26, 2023

v0.6.0

  • Adds support to PSD texture files.
  • Improves texture transform support for simple materials.
  • Ignores input files within __MACOSX folders.
  • Removes USD Importer dependency:
    • We now only operate in glTF or FBX files for DCC<->RPDX interop.
  • Improves support to Refraction Roughness:
    • The resulting roughness texture is now a weighted result of refraction and reflection roughness based on the transmission texture used by glTF.
  • Adds conversion from Real World Scale textures when possible.
  • Adds check for "nearly" gray scale bump textures for simple materials.
  • Adds check of what caused a material to be considered complex.
  • Adds Displacement to Bump conversion, as well as Normal map compositing, for simple materials.
  • Added experimental VRayDisplacementModifier baking (WIP).
  • Added experimental Hair & Mesh modifier conversion to mesh (WIP).
  • Added experimental VRayHairNextMtl to VRayMtl conversion (WIP).
  • Added manual garbage collection (WIP).
  • Adds initial support to 3ds Max 2024:
    • Known Issues/Workarounds:
      • The glTF Exporter exports the UV channel 1 as UV channel 2.
        • For the time being, we export FBX files from Max 2024.
      • The Collapse Geometry utility sometimes crashes 3ds Max.
        • As a workaround, for 3ds Max 2024 we have a different attachment workflow that uses mehsop functions.
  • Adds VRayOverrideMtl replacement by its base material.
  • Fixes crash with invalid multimaterial id.
  • Fixes issue with simple material luminance function.
  • Fixes issue with alpha values in ColorMap to Color value conversions.
  • Fixes issues with UV Offset for simple materials.
  • Fixes issues with 'non-tilable' simple materials.
  • Fixes issue with displacement bump baking.
  • Fixes issues with installation script.

For more information, see the reference documentation for RapidPipeline DCC Importer.