March 22, 2024
- The creation of additional output files (GLB, USDZ, FBX, GLBOpacity) is now handled through a new flag
--additionalFormator-f:- Multiple file formats can be provided to
-f/--additionalFormatat once. - Example usage:
--additionalFormat usdz glb fbx-f usdz glb fbx- If you want to generate additional glbs and FBXs, but no USDz files:
-f glb fbx - If you only want to generate additional FBX files:
-f fbx
- NOTE:
- glTF files are always generated, no matter the usage of this flag or not.
- Providing the same format multiple times (e.g.,
-f fbx fbxor-f fbx -f fbx) has no additional effect. - Providing the flag multiple times (e.g.,
-f fbx -f glb) overwrites the file format.
- Multiple file formats can be provided to
- Deactivated layers are now ignored during scene preprocessing, and its child geometry nodes removed.
- Fixes known issue from Version 0.11.0, when using instances and references in the same node.
- The flag
--additionalOutputshas been removed. - The flag
--generateOpacityhas been removed. - Fixes issue when multiple exporter plugins with support for FBX or glTF are installed.
- Fixes warning when clearing subobject selection on 3dsMax.
- Fixes issue introduced with Version 0.11.0, with the return code being overridden.
For more information, see the reference documentation for RapidPipeline DCC Importer.