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March 22, 2024

v0.11.1

  • The creation of additional output files (GLB, USDZ, FBX, GLBOpacity) is now handled through a new flag --additionalFormat or -f:
    • Multiple file formats can be provided to -f/--additionalFormat at once.
    • Example usage:
      • --additionalFormat usdz glb fbx
      • -f usdz glb fbx
      • If you want to generate additional glbs and FBXs, but no USDz files: -f glb fbx
      • If you only want to generate additional FBX files: -f fbx
    • NOTE:
      • glTF files are always generated, no matter the usage of this flag or not.
      • Providing the same format multiple times (e.g., -f fbx fbx or -f fbx -f fbx) has no additional effect.
      • Providing the flag multiple times (e.g., -f fbx -f glb) overwrites the file format.
  • Deactivated layers are now ignored during scene preprocessing, and its child geometry nodes removed.
  • Fixes known issue from version v0.11.0, when using instances and references in the same node.
  • The flag --additionalOutputs has been removed.
  • The flag --generateOpacity has been removed.
  • Fixes issue when multiple exporter plugins with support for FBX or glTF are installed.
  • Fixes warning when clearing subobject selection on 3dsMax.
  • Fixes issue introduced with version v0.11.0, with the return code being overridden.

For more information, see the reference documentation for RapidPipeline DCC Importer.