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March 21, 2023

v0.5.5

  • Improves Volumetric extension:
    • Adds thickness texture baking for complex materials:
      • Baked as inner occlusion from a VRay Dirt map.
      • Thickness texture baking is not supported for simple materials.
    • Adds thickness factor calculation from AABB dimensions.
      • Values are converted to meters before exporting.
    • Adds backside to all volumetric geometries with Shell modifier before exporting.
    • Thin-walled materials no longer receive the extension.
    • Fixes issue with attenuation distance.
  • Thin-walled transmissive materials are now double sided.
  • Improvements to simple Materials Translation:
    • Added proper Base Color calculation.
  • Fixes issues with Material classification.
  • Adds function to override minimum material level.
  • Fixes an issue with emission multiplier equal to 0.
  • Vertex color attributes are now removed when exporting glTFs.
  • Improves general script performance by disabling scene redraw and undo.
  • Optimizes triangulation and mesh normal smoothing.
  • Adjustments to high IOR workflow:
    • Threshold has been reduced from 4.5 to 4.0.
    • Further adjustments are being investigated.
  • Adds support to XRef merging.
  • Adds basic conversion of VRay Hair materials, for compatibility.
  • Revamps asset retargeting:
    • Adds better support to assets in external drives.
    • Fixes issues with repeated asset names.
    • Improves retargeting performance.
  • Fixes several issues related to Transforms propagation.
  • Improves scene preprocessing.
  • Clarifies error messages.
  • Fixes issues with Material Detachment by ID:
    • Empty and single-child MultiMaterials are now skipped.
    • Face IDs not present in the material will default to the first material slot.
  • Fixes issues with frozen nodes and layers.
  • Fixes issues with Shape->Poly conversion.
  • Displacement modifiers are now taken into account when baking displacement into Bump.
  • Fixes issues with IOR values between 0 and 1, inside 3ds Max.
    • Reflection IORs in the range 0-1 act as a decrescent IOR from 100 to 1, exponentially.
    • Refraction IORs in the range 0-1 act as an IOR of value 1.0.
  • For thinwalled materials, we now multiply refraction by fogcolor.
  • Adds function to check whether a node has UV coordinates or not.
  • Empty geometry nodes will now be deleted.
  • Ignores pre and post rendering scripts.
  • Fixes issues with incorrect UV channel being used for baking.
  • Fixed 3ds Max warnings when accessing projection baking settings.
  • VRayTriplanarTex texmaps are now classified as procedural nodes.
  • Scene units are now used when loading scenes.
  • Fixes issues with Cageless-Baking due to unused Push modifiers.
  • Updated default install dependencies requirements.
  • Adds scene counter (i.e. how many scenes completed successfully or errored).

For more information, see the reference documentation for RapidPipeline DCC Importer.