v0.5.5
- Improves Volumetric extension:
- Adds thickness texture baking for complex materials:
- Baked as inner occlusion from a VRay Dirt map.
- Thickness texture baking is not supported for simple materials.
- Adds thickness factor calculation from AABB dimensions.
- Values are converted to meters before exporting.
- Adds backside to all volumetric geometries with Shell modifier before exporting.
- Thin-walled materials no longer receive the extension.
- Fixes issue with attenuation distance.
- Thin-walled transmissive materials are now double sided.
- Improvements to simple Materials Translation:
- Added proper Base Color calculation.
- Fixes issues with Material classification.
- Adds function to override minimum material level.
- Fixes an issue with emission multiplier equal to 0.
- Vertex color attributes are now removed when exporting glTFs.
- Improves general script performance by disabling scene redraw and undo.
- Optimizes triangulation and mesh normal smoothing.
- Adjustments to high IOR workflow:
- Threshold has been reduced from 4.5 to 4.0.
- Further adjustments are being investigated.
- Adds support to XRef merging.
- Adds basic conversion of VRay Hair materials, for compatibility.
- Revamps asset retargeting:
- Adds better support to assets in external drives.
- Fixes issues with repeated asset names.
- Improves retargeting performance.
- Fixes several issues related to Transforms propagation.
- Improves scene preprocessing.
- Clarifies error messages.
- Fixes issues with Material Detachment by ID:
- Empty and single-child MultiMaterials are now skipped.
- Face IDs not present in the material will default to the first material slot.
- Fixes issues with frozen nodes and layers.
- Fixes issues with Shape->Poly conversion.
- Displacement modifiers are now taken into account when baking displacement into Bump.
- Fixes issues with IOR values between 0 and 1, inside 3ds Max.
- Reflection IORs in the range 0-1 act as a decrescent IOR from 100 to 1, exponentially.
- Refraction IORs in the range 0-1 act as an IOR of value 1.0.
- For thinwalled materials, we now multiply refraction by fogcolor.
- Adds function to check whether a node has UV coordinates or not.
- Empty geometry nodes will now be deleted.
- Ignores pre and post rendering scripts.
- Fixes issues with incorrect UV channel being used for baking.
- Fixed 3ds Max warnings when accessing projection baking settings.
- VRayTriplanarTex texmaps are now classified as procedural nodes.
- Scene units are now used when loading scenes.
- Fixes issues with Cageless-Baking due to unused Push modifiers.
- Updated default install dependencies requirements.
- Adds scene counter (i.e. how many scenes completed successfully or errored).
For more information, see the reference documentation for RapidPipeline DCC Importer.