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July 26, 2022

  • General Bug Fixes & Improvements:
    • Fixes exposure for material rendering.
    • Prevents lights, cameras and geometries from being created multiple times per scene.
    • Fixes an issue with simple glass material with IOR different than 1.45.
    • Fixes an issue with calling the Blender plugin from outside the RapidPBR main directory.
    • Fixes an issue with special characters in material names.

For more information, see the reference documentation for RapidPipeline DCC Importer.

July 25, 2022

  • General Bug Fixes & Improvements:
    • Several small fixes related to the Material Generation Neural Network and Quad Camera.
    • Added default DCC and RPDX paths.
    • Other small changes.

For more information, see the reference documentation for RapidPipeline DCC Importer.

July 18, 2022

  • OOP refactor:
    • Added new base classes: AABB and Project.
    • Added abstract methods to new and existent base classes.
    • Added new Max derived classes and their respective methods.
    • Added new RPDP class to use with the rpdp_main.py file.
  • Integrated Quad material rendering for simple/complex material generation.
  • Initial Fully Automated Version:
    • Refactored rpdp_main.py file.
    • Added RPDX USD > glTF conversion.
    • Integrated material creation and assignment to glTF files.
  • General Bug Fixes & Improvements:
    • Fixes Thumbnail Parenting Issues (WIP).
    • Scenes are now executed one by one, for the sake of benchmarking.
    • The max_thumbnail.py file was deleted:
      • Its contents were refactored and incorporated into the new MaxRenderings class.
    • Adds RPDX rendering of real-time model previews.
    • Fixes a crash that occurred when the environment map was missing.
    • Fixes a bug with the use of dome lights affecting quad rendering results.
    • Quad renderings have now a fixed resolution of 256x256.
    • Fixes an issue obtaining relative texture paths.
    • Fixes an issue related to glTF PBR texture factors.
    • Camera distance is now also influenced by depth of the object.

For more information, see the reference documentation for RapidPipeline DCC Importer.